[postal2mac] Tweaking the .ini

Cesar Barcenas cesarb at mac.com
Sun May 23 15:50:45 EDT 2004


Actually for me it has not been the case, the more
ram I have given it, the better the performance
I see.  But on the pc side, people have been
telling me that number does not matter, that
they heard it from one of the Epic guys, that
number does nothing to the game.  Someone
from AA beta told me that, since if you look
at all the UT, UT2k3, and UT2k4 tweak sites
for the pc, they have always recommended this
number to be 3/4 of what your real ram is.

But I have found that 1024 to be the max.
I tried to give it 2048, the max any one
app can have in OS X, and the game just
does not launch, this was with AA. I have
been happy with 1024 settings.  Since
I always make this change, I figure I ask
Ryan to shed light on this settings if
it does make a difference or not, like
some of the pc users say.

Cesar



From: Jason Harris <jay.harris at mac.com>
Reply-To: "postal2mac at icculus.org" <postal2mac at icculus.org>
Date: Sun, 23 May 2004 20:23:21 +0100
To: "postal2mac at icculus.org" <postal2mac at icculus.org>
Subject: Re: [postal2mac] Tweaking the .ini

Cesar 

I find that giving that much ram allocation to the engine cache really
chokes the game (mac side anyway).  I find that 256-512mb makes for a
smoother experience.  The VARSize does make a difference when running with
high textures.  One question for Ryan, will the next build support lightmap
compression?  I noticed that the cvar in the .ini is set to false just like
AA. 

-Jason 
 

On 23 May 2004, at 20:13, Cesar Barcenas wrote:

> Postal 2 is base on Unreal Engines.
> You can always tweak and modify
> your ini files. 
> 
> Look in your /Home/Library/Application Support/Postal 2/System/
> 
> You can modify both user and postal2 ini files.  For custom
> display resolution go to the following:
> 
> [SDLDrv.SDLClient]
> 
> And change the 2 number for full screen:
> 
> FullscreenViewportX=1600
> FullscreenViewportY=1024
> 
> The above is for a 22" Apple cinema display.
> 
> Also if you haven't done so, search for the line:
> 
> VARSize=128 
> 
> The number represents the amount of vram your
> video card has.  By default this is set
> to 32, so if you have more than that
> you will need to change it.
> 
> Another tweak that I do, but maybe Ryan can
> tell me more about it, since I have heard
> that changing it does nothing to the game.
> 
> [Engine.GameEngine]
> CacheSizeMegs=1024
> 
> The number should be 3/4 of real ram you
> have.  So if you have 512, you should set
> it to 384, and so on.
> 
> Cesar 
> 
> 
>> From: hotblack <hotblack at sietchtabr.plus.com>
>> Reply-To: "postal2mac at icculus.org" <postal2mac at icculus.org>
>> Date: Sun, 23 May 2004 19:39:29 +0100
>> To: "postal2mac at icculus.org" <postal2mac at icculus.org>
>> Subject: Re: [postal2mac] First impressions
>> 
>> 
>> On 23 May 2004, at 19:22, Ted Stalcup wrote:
>> 
>>>>> Radeon 7000 PCI, generic PC flashed with the latest Mac ROM.
>>>>  
>>>> There's your problem. Graphical errors often crop up when using
>>>> flashed-from-PC or overclocked cards.
>>>> 
>>>> There may be something that Ryan can tweak or fix, but I normally
>>>> using flashed cards is a no-no in terms of support from anyone for
>>>> anything, your taking your life into your own hands ;)
>>>  
>>> Actually...turning down textures from high to medium does the same
>>> thing on my bone stock Aibook with its Radeon 9600m, still get no
>>> texture maps at anything other than high quality - Ted
>>  
>> Ah, better throw it into bugzilla then - https://bugzilla.icculus.org/
>> 
>> Does anyone know of a way to force Postal to a particular display?
>> (Other than setting it as your main display) I've got a Radeon PCI as a
>> secondary PCI that I could test this problem on.
>> Cheers, 
>> 
>> Ben 
>> 
>  
> 


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