[physfs] iOS physfs build
Ryan C. Gordon
icculus at icculus.org
Sat Dec 28 00:02:33 EST 2013
On 12/26/13, 10:57 AM, Edward Rudd wrote:
> You need to have PhysFS only build static libraries, no shared.. as you
> can’t build a shared library on iOS.
Unrelated to that error, I'm pretty sure the latest development code in
revision control works on iOS, but it's possible that the 2.0 branch
uses deprecated APIs that might not exist on iOS.
(Although, if I recall, there are iOS games shipping with PhysicsFS, so
I'm not sure.)
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