[physfs] iOS physfs build

Ryan C. Gordon icculus at icculus.org
Sat Dec 28 00:02:33 EST 2013

On 12/26/13, 10:57 AM, Edward Rudd wrote:
> You need to have PhysFS only build static libraries, no shared.. as you
> can’t build a shared library on iOS.

Unrelated to that error, I'm pretty sure the latest development code in 
revision control works on iOS, but it's possible that the 2.0 branch 
uses deprecated APIs that might not exist on iOS.

(Although, if I recall, there are iOS games shipping with PhysicsFS, so 
I'm not sure.)


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