[physfs] iOS physfs build

Edward Rudd urkle at outoforder.cc
Thu Dec 26 10:57:16 EST 2013


You need to have PhysFS only build static libraries, no shared.. as you can’t build a shared library on iOS.

Edward Rudd
OutOfOrder.cc
Skype: outoforder_cc
317-674-3296

On Dec 26, 2013, at 10:15 AM, Artem Metra <Artem.Metra at gmx.de> wrote:

>  
> Hallo Edward,
> thank you for your reply. I already tried it over that way, but I got the following error:
> target specifies product type 'com.apple.product-type.library.dynamic', but there's no such product type for the 'iphonesimulator' platform
>  
> Do you know how to solve this problem?
>  
> Best regards,
> Artem
> 
> > Hello everybody,
> > I use physfs for my win, linux and android projects and want to start some ports on iOS. I'm quite new on a Mac. Does anybody build physfs successfully for iOS up to arm64 and can tell me how to build it? Can I use the existing cmake file? Do I need special parameters for it?
> 
> With cmake, the easiest way to get going is to use the iOS cmake “toolchain” https://code.google.com/p/ios-cmake/ Just check out the latest code from there and read the directions on http://code.google.com/p/ios-cmake/wiki/HowTo . In theory PhysFS should compile fine.
> 
> Edward Rudd
> 
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