[physfs] PalmOS support
David Hedbor
david at eongames.com
Fri Dec 19 13:36:03 EST 2003
Brian Hook <hook_l at pyrogon.com> writes:
> My intent wasn't that it makes it easier to write the Palm game as
> much as it makes it easier to stay portable between the two.
>
> If all your code uses PHYSFS, then on PalmOS you're suddenly punting
> back to a native layer instead of continuing with PHYSFS. If you can
> just load a resource as a ZIP and then all your remaining PHYSFS code
> remains the same, then I'd think that's a win.
>
I think that the main issue is that PalmOS is so "different" that it
might not be a viable thing to do. Especially since you never really
want to "load" data into memory but rather want to access it
in-place.
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