[physfs] PalmOS support

David Hedbor david at eongames.com
Fri Dec 19 13:36:03 EST 2003


Brian Hook <hook_l at pyrogon.com> writes:

> My intent wasn't that it makes it easier to write the Palm game as 
> much as it makes it easier to stay portable between the two.
>
> If all your code uses PHYSFS, then on PalmOS you're suddenly punting 
> back to a native layer instead of continuing with PHYSFS.  If you can 
> just load a resource as a ZIP and then all your remaining PHYSFS code 
> remains the same, then I'd think that's a win.
>

I think that the main issue is that PalmOS is so "different" that it
might not be a viable thing to do. Especially since you never really
want to "load" data into memory but rather want to access it
in-place. 

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