r4595 - in trunk/data/qcsrc: menu/nexuiz server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Oct 3 06:02:06 EDT 2008
Author: div0
Date: 2008-10-03 06:02:06 -0400 (Fri, 03 Oct 2008)
New Revision: 4595
Modified:
trunk/data/qcsrc/menu/nexuiz/dialog_settings_misc.c
trunk/data/qcsrc/server/constants.qh
Log:
updated channel assignment to help tZork's turrets
Modified: trunk/data/qcsrc/menu/nexuiz/dialog_settings_misc.c
===================================================================
--- trunk/data/qcsrc/menu/nexuiz/dialog_settings_misc.c 2008-10-03 09:02:49 UTC (rev 4594)
+++ trunk/data/qcsrc/menu/nexuiz/dialog_settings_misc.c 2008-10-03 10:02:06 UTC (rev 4595)
@@ -41,6 +41,7 @@
me.TDempty(me, 0.2);
s = makeNexuizDecibelsSlider(-20, 0, 0.5, "snd_staticvolume");
me.TD(me, 1, 0.8, e = makeNexuizSliderCheckBox(-1000000, 1, s, "Ambient:"));
+ makeMulti(s, "snd_entchannel2volume");
me.TD(me, 1, 2, s);
setDependentStringNotEqual(e, "volume", "0");
setDependentStringNotEqual(s, "volume", "0");
@@ -92,7 +93,7 @@
me.TR(me);
me.TDempty(me, 0.2);
s = makeNexuizDecibelsSlider(-20, 0, 0.5, "snd_playerchannel1volume");
- makeMulti(s, "snd_playerchannel5volume");
+ makeMulti(s, "snd_playerchannel5volume snd_entchannel1volume snd_entchannel5volume");
me.TD(me, 1, 0.8, e = makeNexuizSliderCheckBox(-1000000, 1, s, "Weapons:"));
me.TD(me, 1, 2, s);
setDependentStringNotEqual(e, "volume", "0");
Modified: trunk/data/qcsrc/server/constants.qh
===================================================================
--- trunk/data/qcsrc/server/constants.qh 2008-10-03 09:02:49 UTC (rev 4594)
+++ trunk/data/qcsrc/server/constants.qh 2008-10-03 10:02:06 UTC (rev 4595)
@@ -106,14 +106,39 @@
float TE_LAVASPLASH = 10;
float TE_TELEPORT = 11;
-float CHAN_AUTO = 0; // Announcer/Chat, on player: Triggers/Items
+// this assignment must match menu/nexuiz/dialog_settings_misc.c!
+float CHAN_AUTO = 0;
+ // on world: info (announcers, ...)
+ // on players: item pickup
+ // on entities: UNUSED
float CHAN_WEAPON = 1; // Weapon fire
+ // on world: UNUSED
+ // on players: weapon firing
+ // on entities: turret firing
float CHAN_VOICE = 2; // Voice/Radio
+ // on world: UNUSED
+ // on players: voice
+ // on entities: ambient
float CHAN_TRIGGER = 3; // Triggers/Items
+ // on world: UNUSED
+ // on players: item pickup
+ // on entities: platforms moving etc.
float CHAN_PROJECTILE = 4; // Projectiles
+ // on world: UNUSED
+ // on players: projectiles hitting player
+ // on entities: projectiles
float CHAN_WEAPON2 = 5; // Nex fire (separated as it is a very long sound)
+ // on world: UNUSED
+ // on players: weapon firing
+ // on entities: turret firing
float CHAN_PAIN = 6; // Pain
+ // on world: UNUSED
+ // on players: pain
+ // on entities: UNUSED
float CHAN_PLAYER = 7; // Player body
+ // on world: UNUSED
+ // on players: player sounds
+ // on entities: player sounds
float ATTN_NONE = 0;
float ATTN_NORM = 0.5;
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