r4596 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Oct 3 06:04:14 EDT 2008
Author: div0
Date: 2008-10-03 06:04:14 -0400 (Fri, 03 Oct 2008)
New Revision: 4596
Modified:
trunk/data/qcsrc/server/constants.qh
Log:
add more comments
Modified: trunk/data/qcsrc/server/constants.qh
===================================================================
--- trunk/data/qcsrc/server/constants.qh 2008-10-03 10:02:06 UTC (rev 4595)
+++ trunk/data/qcsrc/server/constants.qh 2008-10-03 10:04:14 UTC (rev 4596)
@@ -108,37 +108,37 @@
// this assignment must match menu/nexuiz/dialog_settings_misc.c!
float CHAN_AUTO = 0;
- // on world: info (announcers, ...)
- // on players: item pickup
+ // on world: announcers, ... INFO
+ // on players: item pickup ITEMS
// on entities: UNUSED
float CHAN_WEAPON = 1; // Weapon fire
// on world: UNUSED
- // on players: weapon firing
- // on entities: turret firing
+ // on players: weapon firing WEAPONS
+ // on entities: turret firing WEAPONS
float CHAN_VOICE = 2; // Voice/Radio
// on world: UNUSED
- // on players: voice
- // on entities: ambient
+ // on players: voice VOICE
+ // on entities: ambient AMBIENT
float CHAN_TRIGGER = 3; // Triggers/Items
// on world: UNUSED
- // on players: item pickup
- // on entities: platforms moving etc.
+ // on players: item pickup ITEMS
+ // on entities: platforms moving etc. ITEMS
float CHAN_PROJECTILE = 4; // Projectiles
// on world: UNUSED
- // on players: projectiles hitting player
- // on entities: projectiles
+ // on players: projectiles hitting player SHOTS
+ // on entities: projectiles SHOTS
float CHAN_WEAPON2 = 5; // Nex fire (separated as it is a very long sound)
// on world: UNUSED
- // on players: weapon firing
- // on entities: turret firing
+ // on players: weapon firing WEAPONS
+ // on entities: turret firing WEAPONS
float CHAN_PAIN = 6; // Pain
// on world: UNUSED
- // on players: pain
+ // on players: pain PAIN
// on entities: UNUSED
float CHAN_PLAYER = 7; // Player body
// on world: UNUSED
- // on players: player sounds
- // on entities: player sounds
+ // on players: player sounds PLAYER
+ // on entities: player sounds PLAYER
float ATTN_NONE = 0;
float ATTN_NORM = 0.5;
More information about the nexuiz-commits
mailing list