r3860 - trunk/data/scripts

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Jul 21 08:00:47 EDT 2008


Author: div0
Date: 2008-07-21 08:00:46 -0400 (Mon, 21 Jul 2008)
New Revision: 3860

Modified:
   trunk/data/scripts/entities.def
   trunk/data/scripts/turrets.def
Log:
update trigger_impulse description; fix formatting of turrets.def


Modified: trunk/data/scripts/entities.def
===================================================================
--- trunk/data/scripts/entities.def	2008-07-21 10:09:14 UTC (rev 3859)
+++ trunk/data/scripts/entities.def	2008-07-21 12:00:46 UTC (rev 3860)
@@ -687,9 +687,11 @@
 "dampener field": just set strength to a value from 0 to 1. Entering the field will slow down to this factor.
 "accelerator field": just set strength to a value from 1 to infinity. Entering the field will accelerate by this factor.
 "wind field": set strength to the amount of velocity to add per second, and target a target_position. The field will apply force in the direction from its own origin to the target (use an origin brush to specify its own origin, or this will fail) when touched.
+"gravity field": set strength to the amount of velocity to add per second at the center, and set radius to the radius of the field. Set falloff to the desired falloff characteristics.
 -------- KEYS --------
 target: "wind field": points to the target_position to which the player will get pushed.
-strength: "wind field": amount of force per second to apply in direction from origin to target. "dampener/accelerator field": slowdown/speedup factor.
+strength: "wind field", "gravity field": amount of force per second to apply. "dampener/accelerator field": slowdown/speedup factor.
+falloff: "gravity field": 0 means no falloff, 1 means linear falloff (zero at the outside), 2 means inverted linear falloff (zero at the inside)
 */
 
 /*QUAKED trigger_multiple (.5 .5 .5) ? NOTOUCH

Modified: trunk/data/scripts/turrets.def
===================================================================
--- trunk/data/scripts/turrets.def	2008-07-21 10:09:14 UTC (rev 3859)
+++ trunk/data/scripts/turrets.def	2008-07-21 12:00:46 UTC (rev 3860)
@@ -1,236 +1,194 @@
-/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
+/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+Fast firing moderate damage bullet (hitscan) turret.
+-------- KEYS --------
 turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range:  2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo:   2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim:    2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
 turret_scale_health: 2 = double health, 0.5 = half
-
-master_name : This turret controls what all turrets with master_nameof set to this aim at
-master_nameof : Dont select own targets, use the target of the turret with this master_name
-
-target : Defend the position of this entity
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
-2 : Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-Fast fiering moderate damage bullet (hitscan) turret.
+master_name: This turret controls what all turrets with master_nameof set to this aim at
+master_nameof: Dont select own targets, use the target of the turret with this master_name
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
 model="models/turrets/radiant/mg.md3"
 */
 
-/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
+/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+-------- KEYS --------
 turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range:  2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo:   2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim:    2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
 turret_scale_health: 2 = double health, 0.5 = half
-
-master_name : This turret controls what all turrets with master_nameof set to this aim at
-master_nameof : Dont select own targets, use the target of the turret with this master_name
-
-target : Defend the position of this entity
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
-2 : Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
+master_name: This turret controls what all turrets with master_nameof set to this aim at
+master_nameof: Dont select own targets, use the target of the turret with this master_name
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
 ---------NOTES----------
 Basic energy cannon
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
 model="models/turrets/radiant/plasma.md3"
 */
 
-/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
+/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+basic energy cannon * 2
+-------- KEYS --------
 turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range:  2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo:   2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim:    2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
 turret_scale_health: 2 = double health, 0.5 = half
-
-master_name : This turret controls what all turrets with master_nameof set to this aim at
-master_nameof : Dont select own targets, use the target of the turret with this master_name
-
-target : Defend the position of this entity
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
-2 : Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-basic energy cannon * 2
+master_name: This turret controls what all turrets with master_nameof set to this aim at
+master_nameof: Dont select own targets, use the target of the turret with this master_name
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
 model="models/turrets/radiant/plasma2.md3"
 */
 
-/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
+/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
+Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.
+-------- KEYS --------
 turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range:  2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo:   2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim:    2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
 turret_scale_health: 2 = double health, 0.5 = half
-
-master_name : This turret controls what all turrets with master_nameof set to this aim at
-master_nameof : Dont select own targets, use the target of the turret with this master_name
-
-target : Defend the position of this entity
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
-2 : Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-ONly kills missiles, rockets greneadelauncher & electo seoncdaries to be presice.
+master_name: This turret controls what all turrets with master_nameof set to this aim at
+master_nameof: Dont select own targets, use the target of the turret with this master_name
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
 model="models/turrets/radiant/flac.md3"
 */
 
 /*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
+6 unguided rockers fired in a rapid burst.
+-------- KEYS --------
 turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range:  2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo:   2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim:    2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
 turret_scale_health: 2 = double health, 0.5 = half
-
-master_name : This turret controls what all turrets with master_nameof set to this aim at
-master_nameof : Dont select own targets, use the target of the turret with this master_name
-
-target : Defend the position of this entity
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
-2 : Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-6 unguided rockerts fierd in a rapid burst.
+master_name: This turret controls what all turrets with master_nameof set to this aim at
+master_nameof: Dont select own targets, use the target of the turret with this master_name
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
 model="models/turrets/radiant/mlrs.md3"
 */
 
 /*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
+2 guided moderate damage accelerating rockets 
+-------- KEYS --------
 turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range:  2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo:   2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim:    2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
 turret_scale_health: 2 = double health, 0.5 = half
-
-master_name : This turret controls what all turrets with master_nameof set to this aim at
-master_nameof : Dont select own targets, use the target of the turret with this master_name
-
-target : Defend the position of this entity
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
-2 : Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-2 guided moderate damage accelerating rockets 
+master_name: This turret controls what all turrets with master_nameof set to this aim at
+master_nameof: Dont select own targets, use the target of the turret with this master_name
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
 model="models/turrets/radiant/hellion.md3"
 */
 
 
 /*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
+Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.
+-------- KEYS --------
 turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range:  2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo:   2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim:    2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
 turret_scale_health: 2 = double health, 0.5 = half
-
-master_name : This turret controls what all turrets with master_nameof set to this aim at
-master_nameof : Dont select own targets, use the target of the turret with this master_name
-
-target : Defend the position of this entity
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
-2 : Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-Single powerfull rovcket with the ability to evade obstacles to find its target. varied speed.
+master_name: This turret controls what all turrets with master_nameof set to this aim at
+master_nameof: Dont select own targets, use the target of the turret with this master_name
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
 model="models/turrets/radiant/hk.md3"
 */
 
 /*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
+Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
+-------- KEYS --------
 turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range:  2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo:   2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim:    2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
 turret_scale_health: 2 = double health, 0.5 = half
-
-master_name : This turret controls what all turrets with master_nameof set to this aim at
-master_nameof : Dont select own targets, use the target of the turret with this master_name
-
-target : Defend the position of this entity
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
-2 : Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-Fiers a lightningbolt taht will jump to up to 10 targets if they are close enougth to eachother. missiles included.
+master_name: This turret controls what all turrets with master_nameof set to this aim at
+master_nameof: Dont select own targets, use the target of the turret with this master_name
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
 model="models/turrets/radiant/tesla.md3"
 */
 
 /*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
+Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
+-------- KEYS --------
 turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range:  2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo:   2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim:    2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
 turret_scale_health: 2 = double health, 0.5 = half
-
-master_name : This turret controls what all turrets with master_nameof set to this aim at
-master_nameof : Dont select own targets, use the target of the turret with this master_name
-
-target : Defend the position of this entity
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
-2 : Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
+master_name: This turret controls what all turrets with master_nameof set to this aim at
+master_nameof: Dont select own targets, use the target of the turret with this master_name
+target: Defend the position of this entity
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
 model="models/turrets/radiant/phaser.md3"
 */
 
 
 /*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
+-------- KEYS --------
 turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range:  2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo:   2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim:    2 = aim twice as fast, 0,5 = aim at half speed
+turret_scale_range: 2 = double range, 0.5 = half
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
 turret_scale_health: 2 = double health, 0.5 = half
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
-2 : Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
+team: 5=red, 14=blue
+-------- SPAWNFLAGS --------
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
 ---------NOTES----------
 Supplies neerby energy based turrets with more power so they can fire more often.
 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
 model="models/turrets/radiant/reactor.md3"
 */
 
-
 /*QUAKED turret_targettrigger (.5 .5 .5) ?
------------KEYS------------
------------SPAWNFLAGS-----------
----------NOTES----------
 Used to feed turrets capable of it with remote target info. currently only turret_hk supports this.
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
 */
-




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