r692 - trunk/game
lordhavoc at icculus.org
lordhavoc at icculus.org
Sat Apr 8 17:09:02 EDT 2006
Author: lordhavoc
Date: 2006-04-08 17:09:02 -0400 (Sat, 08 Apr 2006)
New Revision: 692
Modified:
trunk/game/g_entityclass.c
trunk/game/g_world.c
Log:
renamed turret class to vehicle_turret
spawn player above the spawn pad
Modified: trunk/game/g_entityclass.c
===================================================================
--- trunk/game/g_entityclass.c 2006-04-08 02:42:27 UTC (rev 691)
+++ trunk/game/g_entityclass.c 2006-04-08 21:09:02 UTC (rev 692)
@@ -279,23 +279,23 @@
{
}
-static void G_Object_Turret_Spawn(G_Entity *self)
+static void G_Object_Vehicle_Turret_Spawn(G_Entity *self)
{
}
-static void G_Object_Turret_Remove(G_Entity *self)
+static void G_Object_Vehicle_Turret_Remove(G_Entity *self)
{
}
-static void G_Object_Turret_Frame(G_Entity *self)
+static void G_Object_Vehicle_Turret_Frame(G_Entity *self)
{
}
-static void G_Object_Turret_WritePacket(G_Entity *self, G_PacketBuffer *buffer)
+static void G_Object_Vehicle_Turret_WritePacket(G_Entity *self, G_PacketBuffer *buffer)
{
}
-static void G_Object_Turret_ReadPacket(G_Entity *self, G_PacketBuffer *buffer, Nbool reset)
+static void G_Object_Vehicle_Turret_ReadPacket(G_Entity *self, G_PacketBuffer *buffer, Nbool reset)
{
}
@@ -682,12 +682,12 @@
"Provides protection from the hail of gunfire\nTODO: explain fields\n"
},
{
- "turret",
- G_Object_Turret_Spawn,
- G_Object_Turret_Remove,
- G_Object_Turret_Frame,
- G_Object_Turret_ReadPacket,
- G_Object_Turret_WritePacket,
+ "vehicle_turret",
+ G_Object_Vehicle_Turret_Spawn,
+ G_Object_Vehicle_Turret_Remove,
+ G_Object_Vehicle_Turret_Frame,
+ G_Object_Vehicle_Turret_ReadPacket,
+ G_Object_Vehicle_Turret_WritePacket,
G_SCOPE_RENDER_OPAQUE | G_SCOPE_RENDER_CASTSHADOW | G_SCOPE_RENDER_RECEIVELIGHT | G_SCOPE_BLOCK_EVERYTHING | G_SCOPE_NETWORK_RENDERABLE | G_SCOPE_NETWORK_HEARABLE,
"Provides a hail of gunfire\nTODO: explain fields\n"
},
Modified: trunk/game/g_world.c
===================================================================
--- trunk/game/g_world.c 2006-04-08 02:42:27 UTC (rev 691)
+++ trunk/game/g_world.c 2006-04-08 21:09:02 UTC (rev 692)
@@ -512,6 +512,7 @@
position = spot->position;
else
position = GS.identityposition;
+ position.m.m[2][3] += 2;
// set up player entity for this user
player = G_Entity_New(NULL, G_EntityClass_ByName("infantry"), &position);
player->localuserindex = user - GS.users;
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