[mohaa] MOHPA Multiplayer Demo

Luke luke at techfreak.org
Tue Nov 9 13:33:19 EST 2004


Translation: 'Holy Mother!!!! This conversion is making me drink!'

heh heh..... keep up the good work , Ryan.

Luke

Ryan C. Gordon said:
>
>> but is PA not using the Havoc engine?
>
> It uses Havok for physics, yes, but that's just middleware, not an
> engine.
>
> There's a _lot_ of third-party libs and middleware in this that is
> new
> to the Medal of Honor series.
>
> This isn't really a new thing. MOHAA was built on the game Heavy
> Metal:
> FAKK2, which was built on Quake 3 Arena. FAKK2 added some C++
> framework
> and a scripting language (TikiScript, which was writen for SiN
> originally) to Quake 3, plus Miles Sound System instead of Quake's
> godawful audio code, and 2015 started building on top of that for
> the
> original MOHAA. So there's a long history of inbreeding here. :)
>
> The addition of more middleware to MOHPA is only notable in that
> there
> really wasn't any added to either Spearhead or Breakthrough, whereas
> MOHPA is barely recognizable for all the stuff bolted onto it.
>
> --ryan.
>
>
>


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www.frankenworks.com - headquarters for linux game admins.



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