[mohaa] Server "hangs"
Luca Fabbro
luca.fabbro at procne.it
Tue Jun 29 11:08:55 EDT 2004
Do you know wich kernel the server is using. If I'm right someting similar
was due to hyperthreading usage with some versions of kernel :(
At 17.05 29/06/2004, you wrote:
>I have two servers hosted at a datacenter on dual xeons with hyperthreading
>and 4 gigs of RAM with ultra scsi hard drives. I don't own these computers
>of course that's just what the specs are basically. They're running on an
>OC192 backbone and all that good stuff - so I have tons of bandwidth and I
>don't think the networking is causing this problem. These servers are crazy
>fast but sometimes the servers will "hang" then resume play. But it's
>really sparatic and it doesn't do it all the time. And everyone will hang
>at the same time and you get that green box with the arrow on it icon at the
>bottom of the screen. But then all of a sudden it "un-hangs" and continues.
>Now I realize that there is a billion things that can cause server hangs but
>that's not what I'm asking really. What I want to know are maybe tips /
>techniques / tricks to optimize the server to lower the chances of server
>hangs etc etc. Is there any cvars and such to use? These servers are VPS
>servers using virtuozzo if it matters. So there are multiple servers on one
>host machine. But mine are the only ones running game servers. If anyone
>could give me some pointers for optimization I'd appreciate it. I once
>heard about zone and hung megs but not sure if that would help or not.
>Thanks.
>
>--
>Nathan Peters
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