[mohaa] Server "hangs"

Luca Fabbro luca.fabbro at procne.it
Tue Jun 29 11:08:55 EDT 2004


Do you know wich kernel the server is using. If I'm right someting similar 
was due to hyperthreading usage with some versions of kernel :(

At 17.05 29/06/2004, you wrote:
>I have two servers hosted at a datacenter on dual xeons with hyperthreading
>and 4 gigs of RAM with ultra scsi hard drives.  I don't own these computers
>of course that's just what the specs are basically.  They're running on an
>OC192 backbone and all that good stuff - so I have tons of bandwidth and I
>don't think the networking is causing this problem.  These servers are crazy
>fast but sometimes the servers will "hang" then resume play.  But it's
>really sparatic and it doesn't do it all the time.  And everyone will hang
>at the same time and you get that green box with the arrow on it icon at the
>bottom of the screen.  But then all of a sudden it "un-hangs" and continues.
>Now I realize that there is a billion things that can cause server hangs but
>that's not what I'm asking really.  What I want to know are maybe tips /
>techniques / tricks to optimize the server to lower the chances of server
>hangs etc etc.  Is there any cvars and such to use?  These servers are VPS
>servers using virtuozzo if it matters.  So there are multiple servers on one
>host machine.  But mine are the only ones running game servers.  If anyone
>could give me some pointers for optimization I'd appreciate it.  I once
>heard about zone and hung megs but not sure if that would help or not.
>Thanks.
>
>--
>Nathan Peters




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