[mohaa] New Spearhead server build...

Mohaa Admin (vandrosthagen.net) mohaa at vandrosthagen.net
Thu Jul 29 12:36:08 EDT 2004


There is already one availible. Ryan put it up a little while ago in the cod
mailing group. But here is the link again if you missed it there.

http://icculus.org/betas/cod/COD-lnxded-1.4-07252004.tar.bz2

Regards
Quint

----- Original Message ----- 
From: "Chris Adams" <chris at fragzzhost.com>
To: <mohaa at icculus.org>
Sent: Thursday, July 29, 2004 12:39
Subject: Re: [mohaa] New Spearhead server build...


> Should we expect a new CoD build too? I'm guessing that the same bugs are
in
> CoD too since it's the same engine etc?
>
> Chris Adams
> Fragzzhost.com
>
> ----- Original Message -----
> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> To: <mohaa at icculus.org>
> Sent: Thursday, July 29, 2004 7:44 AM
> Subject: [mohaa] New Spearhead server build...
>
>
> >
> > ...with all the buffer overflow fixes you'd expect.  :)
> >
> >    http://icculus.org/betas/mohaa/spearhead-lnxded-07292004.tar.bz2
> >
> > Unpack in the root of an otherwis-working Spearhead server installation.
> > It will overwrite spearhead_lnxded and mainta/fgameded.so ...
> >
> > This should fix the overflows we've been discussing. The crash exploit
> > with the grenade animations and the Uboat spawn exploit never applied to
> > Spearhead.
> >
> > This code has been rotting on my hard drive for way too long. I know the
> > Spearhead server has always been more than a little flaky, but please DO
> > test this before putting it on production servers, since I'm not really
> > sure what state this source code is in at this point. Comments are
> > welcome.
> >
> > Again, thanks to Luigi Auriemma (and several server admins, you know who
> > you are!) for all the help.
> >
> > --ryan.
> >
> >
> >
> >
>
>
>
>






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