[mohaa] New Spearhead server build...

Chris Adams chris at fragzzhost.com
Thu Jul 29 13:21:55 EDT 2004


Hi,

Yeah I saw that one. Just Ryan has found more bugs in the MOHAA one since he
posted the CoD one, so I'm just wondering if they apply to CoD too?

Chris Adams
Fragzzhost.com

----- Original Message -----
From: "Mohaa Admin (vandrosthagen.net)" <mohaa at vandrosthagen.net>
To: <mohaa at icculus.org>
Sent: Thursday, July 29, 2004 5:36 PM
Subject: Re: [mohaa] New Spearhead server build...


> There is already one availible. Ryan put it up a little while ago in the
cod
> mailing group. But here is the link again if you missed it there.
>
> http://icculus.org/betas/cod/COD-lnxded-1.4-07252004.tar.bz2
>
> Regards
> Quint
>
> ----- Original Message -----
> From: "Chris Adams" <chris at fragzzhost.com>
> To: <mohaa at icculus.org>
> Sent: Thursday, July 29, 2004 12:39
> Subject: Re: [mohaa] New Spearhead server build...
>
>
> > Should we expect a new CoD build too? I'm guessing that the same bugs
are
> in
> > CoD too since it's the same engine etc?
> >
> > Chris Adams
> > Fragzzhost.com
> >
> > ----- Original Message -----
> > From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> > To: <mohaa at icculus.org>
> > Sent: Thursday, July 29, 2004 7:44 AM
> > Subject: [mohaa] New Spearhead server build...
> >
> >
> > >
> > > ...with all the buffer overflow fixes you'd expect.  :)
> > >
> > >    http://icculus.org/betas/mohaa/spearhead-lnxded-07292004.tar.bz2
> > >
> > > Unpack in the root of an otherwis-working Spearhead server
installation.
> > > It will overwrite spearhead_lnxded and mainta/fgameded.so ...
> > >
> > > This should fix the overflows we've been discussing. The crash exploit
> > > with the grenade animations and the Uboat spawn exploit never applied
to
> > > Spearhead.
> > >
> > > This code has been rotting on my hard drive for way too long. I know
the
> > > Spearhead server has always been more than a little flaky, but please
DO
> > > test this before putting it on production servers, since I'm not
really
> > > sure what state this source code is in at this point. Comments are
> > > welcome.
> > >
> > > Again, thanks to Luigi Auriemma (and several server admins, you know
who
> > > you are!) for all the help.
> > >
> > > --ryan.
> > >
> > >
> > >
> > >
> >
> >
> >
> >
>
>
>
>





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