[mohaa] mohaa process freezes

luke at techfreak.org luke at techfreak.org
Tue Aug 17 09:34:58 EDT 2004


Thanks, Luca. Sounds like exactly what I'm experiencing. You
mentioned that you have tested on different machines. Is there any
chance you notice this behavior on RedHat enterprise? Im just
thinking that maybe if I reimage the server to RHE or Fedora this
might not occur?

Luke

> This happens sometimes also to me. It usually happens after the
> server is
> up for several days and a lot of players used it. There isn't a
> particular
> rule to determine when it happens.
> What happens sems to be a kind of software loop, (this also happens
> sometimes for me using ID engine based games), in fact the server
> will take
> all the ammount of free CPU and it will be set at lower priority.
> The only
> way is killing it from bash. I've tested different CPU's and
> machines and
> it always happens (it happens just sometimes).
> What i can suggest is to create a script that will check (for
> example) the
> status of the server using qstat and kills it when it's down for
> certain
> time or simply restart it using cron at certain hours/days of week.
>
> Luca
>
> At 15.12 17/08/2004, you wrote:
>>Permissions are all set correctly and I can kill the process
>>manually. Thanks for the thought.
>>
>>I'm wondering if it might have something to do with the server
>>platform. Im running this particular server on RedHat 7.3 since
>> this
>>is what I was using when the first Mohaa binary came out. Just a
>>long shot.......
>>
>> > Hmzz...sounds like a runaway,,,is perms ok ? and if u cant kill
>> the
>> > process then its probably perms not set right for the script
>> > Pj
>> > ----- Original Message -----
>> > From: <luke at techfreak.org>
>> > To: <mohaa at icculus.org>
>> > Sent: Tuesday, August 17, 2004 2:52 PM
>> > Subject: [mohaa] mohaa process freezes
>> >
>> >
>> >> Hi all,
>> >>
>> >> I've been running mohaa, spearhead and COD servers since the
>> games
>> >> came out - using Ryans binaries (thanks, Ryan!).
>> >>
>> >> My mohaa server used to periodically spiral up to like 85-95%
>> of
>> >> the
>> >> cpu (PIV 2.0) and refuse player connections (effectively
>> locking
>> >> the
>> >> game up). But, since the process is still running, my restart
>> >> scripts dont attempt to restart teh process. Arggg!!!!
>> >>
>> >> This used to happen maybe twice a month so it wasnt a huge
>> deal.
>> >> Now, for whatever reason, it is happening twice a day.
>> >>
>> >> Does anyone have any suggestion? This is ruining the
>> >> server......which is normally full 24/7.
>> >>
>> >> Luke
>> >>
>> >
>> >
>




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