[mohaa] Spearhead expired??!?!?!?!?

Steve Beck spbeck at 2laurelbank.nildram.co.uk
Mon Feb 3 17:37:34 EST 2003


if u wanna continue to let people with warez copies connect to your server
just set

sv_gamespy 0

----- Original Message -----
From: "Neil A. Twa" <neil at twastudios.com>
To: <mohaa at icculus.org>
Sent: Monday, February 03, 2003 10:37 PM
Subject: RE: [mohaa] Spearhead expired??!?!?!?!?


> Hypothetically speaking, lets just say we wanted a server to be accessible
> via ASE and blocked from GameSpy, because it was requested from out
> client. How would we then go about setting it so that, in theory of
> course, Spearhead didn't report to the master server list for GameSpy. Not
> condoning warez mind you, just want to keep the people happy. Where they
> get their software from is none of our business.
>
> >
> >> I am finding the same thing to be true. Does not matter what type of
> >> OS, it is doing the same thing.
> >
> > (As for the difference between BETA1 and BETA2: I did a "make clean;
> > make" to rebuild with a later expiration date. Shouldn't be other
> > changes.)
> >
> > So I looked at the source...MOHAA doesn't do anything with the CD-key,
> > as far as I can tell, but Spearhead added support for GameSpy's CDkey
> > SDK.
> >
> > It looks as if the client sends a cdkey (or maybe a cdkey hash) to the
> > server, which then contacts a gamespy server for authorization. Gamespy
> > then either gives a thumbs up or gives the finger and the server
> > notifies the client and drops the connection if appropriate (well, it's
> > UDP, so it's not really _dropped_, but it'll clear out any client state,
> > so continuing to send packets from the client won't help...it'd have to
> > go through the login procedure again and get blocked at the same point).
> >
> > If the GameSpy connection times out, the server will give the client the
> > benefit of the doubt and let them in (hmm...so server admins could
> > theoretically block traffic to GameSpy to get around this...). It will
> > ONLY deny entrance due to a "pirated" key if GameSpy tells them to do
> > so.
> >
> > Does that help?
> >
> > --ryan.
>
>
>
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