MOH:AA Spearhead Linux server ALPHA1

Ryan C. Gordon icculus at clutteredmind.org
Tue Dec 31 18:42:45 EST 2002


Ok, here it is:

   http://icculus.org/betas/mohaa/spearhead_lnxded_2.11-ALPHA1.tar.bz2


This is actually based on the Spearhead 2.15 codebase, but I've hacked it
up to report itself as "2.11" so the latest released win32 clients won't
reject it in the server browser. They use the same protocol version, so
this should be safe (har har, "what could possibly go wrong?"). This will
fix itself in a later release, but this should satiate those hungry early
adopters, like Luke.  :)

I've only tested this for (no joke) 30 seconds. Win32 client could see the
Linux server on a LAN in the server browser, connect, and fight against
another client. I have not tested internet play at all. This is very much
an untested alpha. If you aren't really curious or really desperate to try
this, you might want to wait until this is declared beta quality (or
production quality, even). You have been warned.


Understand a few things:
1) This is ALPHA quality code, don't expect it to be stable.
2) You need to install the game on win32, and copy it over, like the
original MOHAA Linux server.
3) This is ALPHA quality code, don't expect it to be stable.
4) This will refuse to run in 30 days, but we'll have updates before then.
5) This is ALPHA quality code, don't expect it to be stable.
6) Read the README, use bugzilla, use the mailing list. Don't email me
directly.

I highly recommend GameAdmins.com's MOH:AA server tutorial for
configuration examples. For the most part, setting up a Linux Spearhead
server is just like setting up a Linux MOH:AA server, and just about
anything new in Spearhead is configured identically to the win32 version.

I think all of my Linux-specific additions (sv_chatter, etc) have been
re-ported for Spearhead, but if I missed anything, let me know. I haven't
added any requests (like logging certain details to aid external
applications, etc. Please nag me to finish that!).

With less than six hours to go before 2003 in my time zone, at least I
kept my promise about having this out between Christmas and the New Year.  :)


Oh, and this is alpha-quality code, so don't expect it to be stable.

--ryan.






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