[lugaru] Opengl-ES Port
Scott
pickle136 at sbcglobal.net
Sat Apr 23 12:14:50 EDT 2011
Ive updated pickle.gp2x.de/source/lugaru_gles.diff
I used the existing interleaved array by adding the color alpha
component and set the stride and offset properly in the pointer calls.
This has corrected the glitches I had previously.
Ive also been learning and trying out VBO's so far the only that made
sense was the skybox since data is static. Any of the other VBO's i
tried to add either had to effect or made things worse.
On 04/22/2011 03:30 PM, Scott wrote:
> Been thinking about the models code and there are some better ways to
> do things.
> First I didnt need to split the array up into parts, I should have
> just set the stride in the pointer calls.
>
> Second i think using a VBO would make sense in this part. Im hoping
> this gives a speed boost.
>
> Scott
>
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