[jugglemaster] JuggleMaster now available in glorious 3D!

Per Johan Groland curwenx at gmail.com
Sat Aug 26 12:10:23 EDT 2006

On 8/26/06, Chunky Kibbles <chunky at icculus.org> wrote:
> On Fri, Aug 25, 2006 at 06:19:59PM +0900, Per Johan Groland wrote:
> > Is there any good reason why the project files for wxWidgets are in
> > the root directory? Wouldn't it be better to put the zip files inside
> > the jmdlx directory?
> Heh. Originally I didn't know that jugglemaster was going to end up as a
> collection of great projects - I'd always thought that I'd finish up the
> wx version and we'd be done!
> So, yeah. Makes sense to move them. I'm not sure, though, that that
> aren't position dependant in some way, and I don't have a windows
> development box; could someone please move them and check they still
> work? I presume that means Per, since out of the three of us with commit
> access, I think he's the only one that knows how to do windows
> development :-)

The Visual Studio build files are most definately position-dependant. I'll move
and edit them when I have time.

> Speaking of glorious 3d... does anyone on this list have a Torque
> license, from garagegames?

Nope... In fact I hadn't even head of it before I found the Torque
port in the repository some time back. Are there any binaries of the
Torque port anywhere for us to try?


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