[jugglemaster] New README

Chunky Kibbles chunky at icculus.org
Fri Jun 25 14:13:09 EDT 2004


On Sat, Jun 26, 2004 at 12:47:47AM +0800, Per Johan Groland wrote:
> Here's the latest version of the readme...

Looks good. Want me to commit it? Or have you got access to the
repository yet?

Gary (-;

> JuggleMaster
> 
> 
> 1. GENERAL
> 
> JuggleMaster is a juggling siteswap animator. It can animate any
> valid siteswap, and has a large library of patterns included.
> 
> If you want to learn siteswap, check out http://www.siteswap.org/,
> although it's not necessary to learn siteswap to get good use out of
> this program.
> 
> JuggleMaster was originally written in C by Ken Matsuoka for DOS. It
> was later ported to C++ as a platform independent library (called
> jmlib) by Per Johan Groland, who also ported it to Palm OS and
> Pocket PC. It was later ported to wxWidgets by Gary Briggs (which
> allows it to run on a variety of platforms including Linux, Windows
> and MacOS).
> 
> JuggleMaster is currently available for the following operating
> systems:
> 
> MacOS, Windows, Linux   JMDlx     http://icculus.org/jugglemaster
> PocketPC                JMPocket  http://jugglemaster.net
> PalmOS                  JMPalm    http://jugglemaster.net (source not
>                                                 yet available)
> Unices, DOS, Terminals  AAJM      http://icculus.org/jugglemaster/aa
> 
> The weblinks above will direct you to the proper sites to download
> binaries for the various platforms. For the source code, go to
> http://icculus.org/jugglemaster/
> 
> In the "docs" dir, you'll find Ken Matsuoka's original README, and
> Isaac Orr's readme from the Java version (which has a better
> description of how to edit the pattern files).
> 
> 
> 2. BUILDING
> 
> Build instructions and requirements vary between the different
> platforms.
> 
> JMDlx
> 
> To build on Linux or other Unix operating systems, just go into the
> src/jmdlx dir and type "make". It creates a binary "jmdlx". Run it.
> You need wxWidgets, available from http://www.wxwidgets.org.
> 
> To build it on Windows using Visual Studio, you need to set up the
> project file yourself. The wxWidgets home page includes instructions.
> If you don't have Visual Studio, either work it out yourself, or
> extract bloodshed.zip and use the excellent DevC++ from
> www.bloodshed.net
> 
> To build on OSX, go into src/jmdlx and type "make osx". This will
> create JuggleMaster.app.
> 
> If you don't have patterns.jm and semaphore.jm in the current dir when
> you run it, it attempts to download them to a suitable directory (on
> unices including OSX, this is $HOME/.jugglemaster. On windows, it's in
> your user's Documents and Settings, to a dir called ".jugglemaster")
> 
> JMPocket
> 
> To build JMPocket you need Microsoft eMbedded Visual Tools 3.0 2002
> Edition, available free of charge from Microsofts web page. JMPocket
> doesn't run properly in the Pocket PC 2002 emulator, so you will also
> need to download the Pocket PC 2000 SDK. The downloads can all be
> found at http://download.microsoft.com
> 
> A properly configured project file is included in
> src/jmpocket/JMPocket.vcw
> 
> JMPocket expects to find the pattern libary in My Documents, and it
> must be named either patt_e.jm or patterns.jm.
> 
> AAJM
> 
> To build, go into src/aajm, and type "make". You'll need aalib,
> available from http://aa-project.sf.net
> 
> It should build two binaries, one called "aajm" that's all you really
> need. The other is called "aajm-remote" and can be used to remotely
> control aajm (if you start aajm with suitable command-line options -
> please see the AAJM README for more info on this).
> 
> 



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