[Gtkradiant] Q1 Maps

Cobalt cobalt at tekbotctf.com
Thu Jun 21 14:42:43 EDT 2012

Im a Darkplaces Quake modder, but I stay within the traditional bounds the 
original Quake used as far as ctf gameplay goes. So I guess its a little of 
both the old and new. There is still some interest in traditional netquake, 
and it still has a community, but most gamers dont find it interesting 
anymore in lieu of all the new games out since then I suppose.

I really use Quark as my map editing tool....I dont build maps really, but 
manipulate entities mostly that are in the maps such as the weapons, ammo, 
spawn locations, cameras etc. Quark does ok with this, but could be better, 
so thats why I wanted to try GTK and see if it manages the entities better, 
or contribute some ideas that maybe would make that feature better. If I 
happen to learn more about making maps while using it, then thats fine too

: )

----- Original Message ----- 
From: "Timothee Besset" <ttimo at ttimo.net>
To: "Cobalt" <cobalt at tekbotctf.com>; "gtkradiant mailing list" 
<gtkradiant at icculus.org>
Sent: Thursday, June 21, 2012 2:30 PM
Subject: Re: [Gtkradiant] Q1 Maps

> Older releases of GtkRadiant (e.g. before 1.6) had support for Quake 1. I
> am not sure if there is a build you could download that would work out of
> the box.
> As far as 1.6, our policy is to support more games/tech based on 
> developers
> contributions and interests (e.g. if they are willing to do the initial
> setup work to support a new game, and be identified as the official
> maintainer for it). At this time I don't think anyone has stepped forward
> for that. Are you looking for strictly Quake 1, or enhanced/updated 
> engines
> like DarkPlaces?
> TTimo
> On Thu, Jun 21, 2012 at 12:58 PM, Cobalt <cobalt at tekbotctf.com> wrote:
>> Hi All:
>> New to GTK and was wondering if you can work with the old style Q1 BSP
>> maps and use it as an editor ?
>> Cobalt
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