[Gtkradiant] Q3Map2: -lightmapsize does not generate shader

Rudolf Polzer divVerent at alientrap.org
Tue Feb 22 00:05:10 CST 2011


On Mon, Feb 21, 2011 at 04:13:55PM -0500, Obsidian wrote:
> Do you mean -export? This is a Q3Map2 switch which generates external
> lightmaps at the default lightmap page size.

No, -export exports them from an existing bsp file. Its file naming is NOT
compatible to "external lightmaps", though.

> It's not entirely intuitive that q3map_lightmapSize generates a shader
> and -lightmapsize does not. For consistency, they should behave the
> same.

Possibly, but you'll be breaking a lot of games by that.

> I would suggest that -export be given an extra parameter:
> "-export" would generate external lightmaps at default lightmap page
> sizes and no shaders (current default behaviour).
> "-export N" would generate external lightmaps with page sizes of NxN
> and no shaders (new).
> "-lightmapsize N" would generate external lightmaps with page sizes of
> NxN and with shaders (fixed).

Still, -export is the wrong name...



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