[Gtkradiant] Quake 1
mihai.draghicioiu at gmail.com
Wed Oct 22 12:52:12 CDT 2008
Hi everybody! I'm trying to learn how this whole BSP thing works...
I'm starting with Quake (1), and then I'll move on to the new ones...
So far I think I figured out how collision detection works with quake
maps, but I'd like to know how those bsp files are compiled... that is
-- I'd like to look at the source of the bsp compiler... I've googled
a bit but I can only find compilers for quake 2 and quake 3... any
idea where I could find the compiler for quake 1?
Any other suggestions are welcome... like should I bother with quake
1? or should I start with 2 or 3? I'm planning on making a little
demo, and if possible, export the maps from blender, then compile the
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