[Gtkradiant] Quake 1
fragger123 at gmail.com
Wed Oct 22 14:40:39 CDT 2008
I don't know much about the compile other then how to compile with it :)
But here you might find some more info on Blender to BSP
On Wed, Oct 22, 2008 at 7:52 PM, Mihai Drăghicioiu <
mihai.draghicioiu at gmail.com> wrote:
> Hi everybody! I'm trying to learn how this whole BSP thing works...
> I'm starting with Quake (1), and then I'll move on to the new ones...
> So far I think I figured out how collision detection works with quake
> maps, but I'd like to know how those bsp files are compiled... that is
> -- I'd like to look at the source of the bsp compiler... I've googled
> a bit but I can only find compilers for quake 2 and quake 3... any
> idea where I could find the compiler for quake 1?
> Any other suggestions are welcome... like should I bother with quake
> 1? or should I start with 2 or 3? I'm planning on making a little
> demo, and if possible, export the maps from blender, then compile the
> Gtkradiant mailing list
> Gtkradiant at zerowing.idsoftware.com
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