[Gtkradiant] Second (extended) patch for more plugins
martin.gerhardy at gmail.com
Tue Mar 4 00:09:25 CST 2008
another small patch that just adds a new game definition option
instead of hardcoding the game definition name to get q2 support i've
added a quake2 option
there will be other small patches to improve the quake2 support. Also
what about the whitespace removal? Should i keep this - or remove it? My
editor removes them automatically but of course i can deactivate this.
Another pending patch would be to add the surface and content flags to
the game definition (like it was in 1.5) - this would allow many other
games to introduce there own content and surface flags without
recompiling a plugin every now and then. The question is, is that
Am Mittwoch, den 06.02.2008, 10:23 -0600 schrieb Timothee Besset:
> Thank you!
> I'm going to try hard to look through those patches and apply them. We
> are very busy so I make no guarantees. If I'm taking too long to review
> those, I will look at giving you write access. I know we have some
> patches to q3maps2 somewhere as well.
> Martin Gerhardy wrote:
> > Hi,
> > I've extended my first patch that I submitted yesterday to work with
> > even more plugins. I'm still unsure about the synapse.config file. I've
> > just added some new vfs (those that comes via a plugin) and some image
> > formats like wal.
> > 'contrib/patches/' and 'contrib/archivewad/' are empty dirs or me -
> > either there are files missing or these dirs should maybe be removed..?
> > The only plugins that doesn't compile cleanly are now PrtView and camera
> > (which needs the splines lib). The rest should be fixed a should compile
> > (though with a lot of warnings).
> > Another problem is in the config.py - the spritemodel plugin needs the
> > mathlib - but as soon as i activate the
> > shlib_objects += shlib_objects_extra['mathlib']
> > for the plugin i get 'defined twice' errors - but not for the
> > spritemodel plugin, but for following plugins like TexTool. (I'm
> > clueless here - either they should be deactivated or someone who knows
> > scons and the rest of the build scripts better than me should have a
> > look).
> > The problems with the gamepaks i have will be in another mail...
> > Martin
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