[Gtkradiant] some development news

Forest `LordHavoc` Hale lordhavoc at ghdigital.com
Thu Sep 13 23:02:03 CDT 2007


Good stuff.

Is there some way I can help?

Timothee Besset wrote:
> Some of you may already know we (at id Software) are working on Quake
> III Arena technology again under the name "QuakeZero". We are using a
> build of GtkRadiant for this, which I've been working on for a while
> already, and is based on the 1.4 codebase.
> 
> Yesterday I've copied that codebase to the public source tree:
> https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/branches/ZeroRadiant
> 
> We had planned on releasing the 1.4 codebase under the GPL, and we will
> do so in the context of our improved 1.4 editor eventually. namespace (I
> think) had worked on the 1.4 codebase prepping it for GPL, and I took it
> from here to upgrade the Windows build system to VC8, upgrade the Gtk+
> libraries and start fixing various things.
> 
> Here's a short rundown on the current status:
> 
> - Only the essential modules for Q3 support have been updated so far. We
> are using VC8 and Windows
> - Haven't looked at support for other games, the first step there will
> be to get more modules compiling
> - The Linux/Mac build system needs to be redone. I will likely drop in a
> new scons skeleton for that purpose
> - Eventually we need to build installers again and make it an official
> release
> 
> For windows work, the supporting Gtk+ and other libs are there:
> http://zerowing.idsoftware.com/files/radiant/developer/1.4/
> 
> TTimo
> 
> 
> _______________________________________________
> Gtkradiant mailing list
> Gtkradiant at zerowing.idsoftware.com
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> 

-- 
LordHavoc
Author of DarkPlaces Quake1 engine and mod
http://icculus.org/twilight/darkplaces/
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass




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