[Gtkradiant] [1.5] obj/mtl support, SnapPlane bug (causing collision brushes to?disappear )
ttimo at idsoftware.com
Tue Dec 18 08:10:19 CST 2007
Yes, we still need to add q3map2 compile to the scons build for
ZeroRadiant. That should be pretty trivial with the architecture already
As far as installation I've begun a few things, basically the game
selection dialog will get the addition of a 'configure games' button.
You'll have to pick some game config and give the paths then the editor
will copy some files and generate a .game file.
Rudolf Polzer wrote:
> On Mon, Dec 17, 2007 at 10:52:06PM -0600, Timothee Besset wrote:
>> Well some of us can still have a good look through the changes and roll
>> binaries out. Just keep sending them :)
> One thing I am working on is making it finally possible to cross compile
> q3map2... I am so far that I have a working Makefile to build q3map2 on
> Linux natively (without scons).
> However, it still needs libxml2, glib, libpng and libmhash - and I
> haven't had the time to cross compile THESE. Also, no idea how the
> libxml2-config script works when cross compiled... current state is
> but it even still contains unneeded files (e.g. libs/mathlib/line.o is
> not used by anything, which I noticed when trying the Makefile in
> ZeroRadiant and fixing it). Also, I wonder why I need three different
> sets of CFLAGS... I tried merging them, but then it failed to build.
> Probably because of different .h files of the same name.
> BTW, not all files the q3map2 compile needs are contained in ZeroRadiant
> (like libjpeg), and apparently the install script of ZeroRadiant doesn't
> work yet. Also, scons doesn't build q3map2 yet...
> Best regards
> Rudolf Polzer
> Gtkradiant mailing list
> Gtkradiant at zerowing.idsoftware.com
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