[Gtkradiant] [Bug 934] keyboard shortcuts don't work if groupdialog or other dialog is in foreground
Tue, 23 Mar 2004 19:00:18 -0600
------- Additional Comments From email@example.com 2004-03-23 19:00 -------
>From the comments I have seen (on planetquake, for example), many users found
the previous behavior to be preferable. I don't think I've seen any who
mentioned that the new behavior was and improvment.
The inspectors (and more importantly, groupdialog) only need to get the input if
one of the editable controls has focus. In 1.2.x you can enter numbers into the
surface inspector without changing the grid size, you just have to explicitly
select one of the editable controls. Same goes for the entity window.
The new behavior is especially annoying in floating window mode, since the
texture texture window is part of the groupdialog, and so doesn't accept normal
shortcuts. That means that if you press 'u' whith the texture window in the
forground, nothing happens. To show 'in use' textures, you must click on a 3d or
2d view, and then press 'u'. This is stupid and wrong, since the shortcut is
intended for manipulating the texture window.