[Gtkradiant] [Bug 625] editor selection and render support for .ASE files
Fri, 04 Oct 2002 12:40:34 -0500
------- Additional Comments From firstname.lastname@example.org 2002-10-04 12:40 -------
One change I've made to the existing ASE loader is to rip out (sorry TTimo) the
path munging/substring checks to search for the correct TGA image to associate
with a given material.
Q3 engine has named shaders. The ASE material name should match the name of the
shader you want to be used. This simplifies the art path a bit, and also gives
the ASE models filesystem independence.