[Gtkradiant] Game Support
Tue, 7 May 2002 09:36:42 -0400
1. fs_basepath is hard coded in the editor... I'm working to bypass it now,
and I have, but there are other fish to fry as well.
2. JK2 is being patched in to the editor as I write, but the utilmate goal
here is not to add JK2... it's to add any and many Quake engine games. If it
takes time, it's beacuse the developers who have been here before me did not
have the time to do this and all the rest. Now before writing 1 single line
of code, I had to basically read all of it as well in order to understand
how the game interfaces into the editor.
It will be done as soon as it's done, but fear not, JK2 is here to stay, and
what I'm doing now will hopefully insure that something like EF2 is
functional in the editor the day it reaches the store shelves.
----- Original Message -----
From: "Timothee Besset" <firstname.lastname@example.org>
Sent: Tuesday, May 07, 2002 6:12 AM
Subject: Re: [Gtkradiant] Game Support
> Things can certainly move faster when there are more developers. The fact
> that Riant has been working on this already doesn't prevent you from doing
> some stuff too. If you have install shield for instance, you can work on
> updating the setup script for 1.2.8 to add the JKII game pack.
> On Tue, 07 May 2002 13:37:28 +1000
> Craig Urquhart <email@example.com> wrote:
> > G'day,
> > I'm interested in GtkRadaint development, especially adding support for
> > Raven's games. Could someone please summarize what is required to add
> > support for a new game. Also, what is a good compiler to use if you
> > have MSVC6.
> > TTimo, I knew that Jedi Outcast support was being worked on before I
> > my patch, but frankly it's taking too long. There are desperate editors
> > there, including me! :-) I don't understand why GtkRadiant releases
> > be synced with game releases.
> > Btw, how do I stop "-fs_basepath" from being added to the BSP paths.
> > Outcast's sof2map quits when it's there. I'd also like to remove the
> > "junk.txt" path too so that stats appear on screen.
> > Finally, why was the version number for project settings changed to 3 in
> > 1.2.6? It looks likes the same format as version 2.
> > Cheers!
> > UGG.
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