[Gtkradiant] [Bug 575] less texture load, binding low res versions

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Thu, 18 Jul 2002 07:48:50 -0500


------- Additional Comments From ttimo@idsoftware.com  2002-07-18 07:48 -------
<TTimo> need to read the texture quality setting (user defined)
<TTimo> need to read the default texture scale
<TTimo> and then decide what levels of mipmapping, for both high res and low res
<TTimo> given the sof2 textures, it looks like the high res would already be a
sampled-down version

<SmallPileofGibs> preferences -> texture settings -> texture quality slider
<TTimo> ah yes, that's the one
<TTimo> the texture rendering should move there too actually
<SmallPileofGibs> i think we need a renderer options thing
<SmallPileofGibs> i guess the "View" menu is the same trhing
<SmallPileofGibs> textures -> render quality should be split into two.. one for
wireframe/textured/flatshade in View -> render style
<SmallPileofGibs> and the bilinear/trilinear should stay in Textures menu
<TTimo> yeah makes sense
<SmallPileofGibs> all cosmetic really
<TTimo> kinda

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