[Gtkradiant] [Bug 575] less texture load, binding low res versions

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Mon, 01 Jul 2002 02:58:55 -0500


ttimo@idsoftware.com changed:

           What    |Removed                     |Added
             Status|NEW                         |ASSIGNED
            Summary|libpng / libjpeg / tga      |less texture load, binding
                   |improvements                |low res versions

------- Additional Comments From ttimo@idsoftware.com  2002-07-01 02:58 -------
I'm not sure what S3TC would actually do. Should have a toggle to turn it on/off
on cards that support it, used when binding the texture? I'm not totally sure,
is there a general config parameter in GL that we should use to compress the
texes? do we do this already?

The solution I'm thinking about right now, is to scale down to low res version
the loaded images, before binding them as usual. And store in the qtexture_t a
parameter that tells the on-load scaling that we applied (or do it as a global

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