[Gtkradiant] Halflife setup stuff (was current trunk / synapse XML runtime configuration)
Thu, 4 Apr 2002 09:44:07 +0200
bleh. 'gametools' was originally specific to the compiler tools. Now we
have been throwing more stuff into it. I'd want to distribute a complete
Half-Life package though, which would not require the user to download
additional stuff. That is .. can we put zhlt directly in our package? Did
the zhlt author reply yet?
About the setup scripts .. if you have InstallShield, it may be good if
you can start writing the main pieces of the installer yourself. Otherwise
I will be doing it. I am working on the new website prior to that, so that
we can have it online for further GtkRadiant releases.
On Thu, 4 Apr 2002 00:18:59 +0100
"Hydra" <email@example.com> wrote:
> > As far as HL support goes, the next thing is probably to put the installer
> > scripts together (i.e. gather the media first, know where it goes / how it
> > is configured, update the Linux and Win32 scripts accordingly). I'll wait
> > to talk further with Hydra before we go ahead with that.
> You can probably figure most of it out from the *_setup.html file that is in
> the current halflife media zip file.
> I take it you're going to be doing all the setup scripts and not me?
> The only important thing was that we need a "compiletools" option in
> addition to "gametools" in the .game file because the half-life compile
> tools won't actually be installed in the gametools directory (like they are
> for q3/wolf).
> The setup script (for the halflife stuff) needs to ask "where are your
> compile tools" and then store this information in the .game file it builds.
> At the moment, the default_project.proj file is setup to use
> "C:/Sierra/Half-Life/Tools/zhlt" as the path to the compile tools (hlcsg,
> hlbsp, hlvis and hlrad). This is obviously a win32 path.
> Apparently there are unix/linux versions of the half-life tools and the
> source is available.
> ok, tell me anything else you need to know!
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