[freespace2] Patches for music and movies

Taylor Richards mtrs at bellsouth.net
Tue Mar 29 03:08:44 EST 2005


Whew!  Alright, the movie code is now in CVS.  I actually managed to get
the old audio static problem with Pierre's code as well but fixed it
rather easily.  Kinda sucks since that was the only problem with my code
from over a year and half ago!  Oh well, Pierre's code is less
complicated than what I was doing anyway.  It should all be OSX ready,
except for that movie video corruption thing that I haven't fixed yet,
but tigital will give the final word on whether or not it needs more
changes.

If there are any problems speak up and they will be addressed.

Other changes include:

- Better 64-bit OS support.  Unfortunately this will break pilot files
for the 64-bit users so please keep that in mind.  The pilot files are
now fully cross-platform once again though and compatible with the
original Windows pilots (FS2 only).

- Turrets on large ships will now shoot at asteroids in FS1.  Anyone
playing one of those asteroid field escort missions knows what a pain it
was before.

- FS1 will build once more and should be compatible with newer versions
of GCC.

- A couple of very minor bug fixes.

More FS1 changes are coming in the next week in order to get rid of the
extra VP that you need to play.  It's not going away yet but since the
VP is there is fix problems that are otherwise code issues it's only a
matter of time before it's rendered obsolete.


Taylor

-- 
Taylor Richards <taylor at icculus.org>




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