kiero at ppc.pegasos.pl
Sat Jun 18 17:33:31 EDT 2005
First of all, hi to all on the list as this is my first port.
I ported fs2 to MorphOS (it's a PPC OS compatible with AmigaOS).
It's using mine implementation (subset) of OpenGL. The game runs
fine, but i have some problems with sound. During briefing the
speech sound sometimes stops, sometimes skips parts of sentences.
Sometimes when rewinding it doesn't restart (seems to be something
with OpenAL, as alSourceUnqueueBuffers() fails on assert). This
skipping also occurs during missions. I would like to know if it's
a known issue or i should look for a bug in openal/sdl/whatever
here. Also some clues where to look or what to check would be
Secondly, i have some small fixes. in movie/decoder16.cpp
in dispatchDecoder16() case 0xb should be:
for (j = 0; j < 8 ; j++ )
( *pFrame ) [ j ] = GETPIXEL( pData, j * 2 );
memcpy( *pFrame, *pData, 16 );
This fixes some broken blocks on bigendian systems. Another
one is in movie/mveplayer.cpp. Error is not resetted before
alGenSources(1, &mas->source_id); in **mve_audio_createbuf()*,*
* *so if some error occured before it will prohibit movie
playig. Maybe not a bug and maybe it only happens here, but
it won't hurt to add alGetError() before it.
// Michal "Kiero" Wozniak
// Graphics Programming
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