[freespace2] a couple of questions
Mihai Rusu
dizzy at roedu.net
Mon May 10 02:53:59 EDT 2004
On Sun, 9 May 2004, Taylor Richards wrote:
> Download ravage's installer and try the executable from that:
> http://icculus.org/~ravage
Oh I did this initially but failed to install from it (it wasnt detecting
my cdrom properly or something, I use devfs so that might be the cause).
> If that doesn't work then please let me know which mission (only need
> one) does it for you every time. Please include your difficulty level
> and whether or not it matters how many objectives you get done as well.
Please tell me whom to contact about the installer issues.
> There is no easy way around this, it's case sensitive no matter what.
> It has to be one way or the other and since the game has been out for 2
> years now I think it's too late to change the current behavior (which is
> Data/Movies over data/movies). The way it is now is the way it was
> written in the first place. It's just that we have to deal with it in a
> case sensitive manner when Win32 doesn't.
Hmmm... ok, so I guess I have to rename every file and directory I copied
from win32 installation to start with upper case character.
> I'm using SDL_RWops. It's easy to use and I don't have to worry about
> cross platform issues. All that's really missing from the streaming
> code now is OpenAL. All of the OpenAL commands need to be put in and
> plugged into the current sound management in the game. Then the OpenAL
> buffer queuing can be finished and it should work. But the code that
> actually deals with the files is already there.
Nice to hear that.
> > Ah, that should explain some things hehe.
>
> If you want to take a crack at it I'll be happy to send you my 3D sound
> changes. It's just one of those things where I sit there, staring at
> the screen, scratching my head, wishing I had something better to do at
> that particular moment ;)
Oh, math and physics are really not my strong point ;)
> There is actually PXO (non-compatible with the old version) support in
> FS2_Open now. There is also another implementation on the way
> apparently. The guy from Volition who wrote the original code is
> apparently working on an open source version. When that gets done I
> plan to add it to the icculus.org code.
So I guess there isnt any real need for another emulation project ?
> > FS2_Open ?!
>
> aka "The Source Code Project". We're talking big time engine changes,
> new AI, weapon effects, 32-bit textures, HT&L, etc. It's not a straight
> port of the original game like the icculus.org project is. I've finally
> gotten Linux FSO (FS2_Open) current with the Windows version except for
> the things mention here already that are also missing from the
> icculus.org version. Try the website and forums at
> http://www.3dap.com/hlp if you are interested. If those screen shots
> done get your attention, nothing will. The Linux version will finally
> hit CVS this week.
Oh so a complete open-source, from scratch fs engine, nice job!
> Taylor
> --
> Taylor Richards <mtrs at bellsouth.net>
--
Mihai RUSU Email: dizzy at roedu.net
GPG : http://dizzy.roedu.net/dizzy-gpg.txt WWW: http://dizzy.roedu.net
"Linux is obsolete" -- AST
More information about the freespace2
mailing list