[freespace2] fs1 compile problems ?

Mihai Rusu dizzy at roedu.net
Mon Dec 13 15:14:34 EST 2004


Ok... I have changed stuff like:
-                       gr_set_bitmap(Multi_common_icons[MICON_MDISK]);
+                       gr_set_bitmap(Multi_common_icons[MICON_MDISK], GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);

And I got it compiling. However, it segfaults just after gl initialization 
as it seems:

STUB: gr_detect_cpu at src/graphics/2d.cpp, line 724, thread 8956
General: GR_CPU: Family 0, MMX=No
General: Initializing opengl graphics device...
General: Couldn't set FSAA video mode: Couldn't find matching GLX visual
General: Screen BPP: 32
General: 
General: Vendor     : NVIDIA Corporation
General: Renderer   : GeForce2 MX/AGP/3DNOW!
General: Version    : 1.5.1 NVIDIA 61.11
General: Extensions : GL_ARB_imaging GL_ARB_multitexture 
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects 
GL_ARB_shading_language_100 GL_ARB_texture_compression 
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine 
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat 
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program 
GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add 
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax 
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array 
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays 
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object 
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color 
GL_EXT_separate_specular_color GL_EXT_shared_texture_palette 
GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc 
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp 
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod 
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array 
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region 
GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent 
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite 
GL_NV_register_combiners GL_NV_texgen_reflection 
GL_NV_texture_env_combine4 GL_NV_texture_rectangle 
GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program 
GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture 
GL_SGIS_texture_lod GL_SUN_slice_accum 
Segmentation fault

Help ? :)

On Mon, 13 Dec 2004, Mihai Rusu wrote:

> Hi
> 
> Just did cvs update , make clean, make:
> g++ -c -o src/gamehelp/contexthelp.o src/gamehelp/contexthelp.cpp -Wall -g 
> -DPLAT_UNIX -I/usr/include/SDL -D_REENTRANT -Iinclude/  -O2 -fsigned-char 
> -Wno-format-y2k -DMAKE_FS1 -DRELEASE_REAL
> src/gamehelp/contexthelp.cpp: In function `void help_overlay_blit(int)':
> src/gamehelp/contexthelp.cpp:685: error: too few arguments to function
> make: *** [src/gamehelp/contexthelp.o] Error 1
> 
> 
> -- 
> Mihai RUSU                                    Email: dizzy at roedu.net
> GPG : http://dizzy.roedu.net/dizzy-gpg.txt    WWW: http://dizzy.roedu.net
>                        "Linux is obsolete" -- AST
> 

-- 
Mihai RUSU                                    Email: dizzy at roedu.net
GPG : http://dizzy.roedu.net/dizzy-gpg.txt    WWW: http://dizzy.roedu.net
                       "Linux is obsolete" -- AST



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