[freespace2] fs1 compile problems ?
Mihai Rusu
dizzy at roedu.net
Mon Dec 13 15:14:34 EST 2004
Ok... I have changed stuff like:
- gr_set_bitmap(Multi_common_icons[MICON_MDISK]);
+ gr_set_bitmap(Multi_common_icons[MICON_MDISK], GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
And I got it compiling. However, it segfaults just after gl initialization
as it seems:
STUB: gr_detect_cpu at src/graphics/2d.cpp, line 724, thread 8956
General: GR_CPU: Family 0, MMX=No
General: Initializing opengl graphics device...
General: Couldn't set FSAA video mode: Couldn't find matching GLX visual
General: Screen BPP: 32
General:
General: Vendor : NVIDIA Corporation
General: Renderer : GeForce2 MX/AGP/3DNOW!
General: Version : 1.5.1 NVIDIA 61.11
General: Extensions : GL_ARB_imaging GL_ARB_multitexture
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_texgen_reflection
GL_NV_texture_env_combine4 GL_NV_texture_rectangle
GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SGIS_texture_lod GL_SUN_slice_accum
Segmentation fault
Help ? :)
On Mon, 13 Dec 2004, Mihai Rusu wrote:
> Hi
>
> Just did cvs update , make clean, make:
> g++ -c -o src/gamehelp/contexthelp.o src/gamehelp/contexthelp.cpp -Wall -g
> -DPLAT_UNIX -I/usr/include/SDL -D_REENTRANT -Iinclude/ -O2 -fsigned-char
> -Wno-format-y2k -DMAKE_FS1 -DRELEASE_REAL
> src/gamehelp/contexthelp.cpp: In function `void help_overlay_blit(int)':
> src/gamehelp/contexthelp.cpp:685: error: too few arguments to function
> make: *** [src/gamehelp/contexthelp.o] Error 1
>
>
> --
> Mihai RUSU Email: dizzy at roedu.net
> GPG : http://dizzy.roedu.net/dizzy-gpg.txt WWW: http://dizzy.roedu.net
> "Linux is obsolete" -- AST
>
--
Mihai RUSU Email: dizzy at roedu.net
GPG : http://dizzy.roedu.net/dizzy-gpg.txt WWW: http://dizzy.roedu.net
"Linux is obsolete" -- AST
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