[freespace2] G400 text problem... someone test this

Bradley Bell btb at icculus.org
Sun May 11 02:49:50 EDT 2003


Quoting Taylor Richards <mtrs at bellsouth.net>:

> On Tue, 2003-05-06 at 05:23, Bradley Bell wrote:
> > > There are two different shades, one used on the mainhall and one used in
> > > the help (F1).  The same fix seems to work for the second shade type as
> > > well and I think that's what's used for the collision text, missile
> > > warnings, etc.  Unless someone comes up with a better option I guess
> > > that's the fix.  If you notice any performance drops I'd like to know
> > > about them.
> > 
> > it'd be hard to tell, since it was pretty much unplayable before.
> 
> Really?  You got a crappy system or something? ;-)  Admittedly I don't
> think I've every sat down and playing the game with a G400.  I'll try
> and find time to do so this weekend.

No, everything is wonderful performance-wise, It's just impossible to know what
you're doing when your HUD display is entirely made up of colored boxes.

> 
> > > 
> > > EDIT: Got your other message just before pressing send :-) 
> > > gr_opengl_rect is the other one.  Just clearing the zbuffer with glClear
> > > doesn't do the job and I can't remember if gr_opengl_set_state is enough
> > > either.
> > 
> > I played for a little while, and it still does it at odd times, such as
> when
> > there is a jump node onscreen.
> 
> Yeah it seems to mess up again after the zbuffer has been fiddled with. 
> I'll keep looking for a better fix that doesn't require a driver update
> but this is going to have to do for now.  I think that it may be
> possible to fix it in set_zbuffer but I still don't know exactly why
> it's being fixed with clear_zbuffer.

I wish I had a clue about how the hardware works so I could try and find it myself.

-brad





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