[freespace2] G400 text problem... someone test this
Bradley Bell
btb at icculus.org
Tue May 6 05:23:24 EDT 2003
Quoting Taylor Richards <mtrs at bellsouth.net>:
> On Tue, 2003-05-06 at 03:51, Bradley Bell wrote:
> > Quoting Taylor Richards <mtrs at bellsouth.net>:
> >
> > > Clearing the zbuffer after the shader fixes this for me but I'm only
> > > looking at the mainhall. If someone wouldn't mind, test this to see if
> > > it gets all of the issues on the HUD too. I don't think there are any
> > > adverse effects from this (speed wise or other). If there is a better
> > > or more complete way of doing this please let me know. If this patch
> > > doesn't work for you on the mainhall then you're doing it wrong ;-)
> >
> > Yep, it fixes it for the mainhall, and fixes it for the hud most of the
> time.
> > It still does it occasionally, such as whenever I collide with anything, so
> it
> > could be related to the flashing "collision" text.
>
> There are two different shades, one used on the mainhall and one used in
> the help (F1). The same fix seems to work for the second shade type as
> well and I think that's what's used for the collision text, missile
> warnings, etc. Unless someone comes up with a better option I guess
> that's the fix. If you notice any performance drops I'd like to know
> about them.
it'd be hard to tell, since it was pretty much unplayable before.
>
> EDIT: Got your other message just before pressing send :-)
> gr_opengl_rect is the other one. Just clearing the zbuffer with glClear
> doesn't do the job and I can't remember if gr_opengl_set_state is enough
> either.
I played for a little while, and it still does it at odd times, such as when
there is a jump node onscreen.
-brad
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