[freespace2] unstable speed of game?

Taylor Richards mtrs at bellsouth.net
Sun Mar 9 23:46:43 EST 2003


Jacek:

If you don't mind, edit freespace.cpp and in "void
game_update_missiontime()" change "Missiontime += Frametime;" to
"Missiontime += (Frametime * 2);".  Then check if the mission time is
running correctly.  This should verify that it is or isn't the Frametime
calculation.  If the mission time is double speed then Frametime is
calculated correctly.  Be sure and do this with NDEBUG defined since
this needs to be tested on a non-debug build.  This isn't a fix, just
trying to narrow down the problem.  Since Missiontime is based on the
Frametime a drop in FPS can slow down the Missiontime but the normal
game should have an accurate Missiontime.  I remember playing this game
with a Voodoo2 when it came out so a Voodoo3 should play it fine.  If
not then this could point to a slowdown somewhere in the graphics engine
(in FS2) and/or drivers.


Taylor

-- 
Taylor Richards <mtrs at bellsouth.net>




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