[freespace2] unstable speed of game?

Christopher Thielen chris at luethy.net
Sun Mar 9 23:39:33 EST 2003


well, for whatever reason, the SDL_GetTicks() timing method is
considered debug. any reason for this?

On Sun, 2003-03-09 at 12:13, Jacek Popławski wrote:
> On Sun, Mar 09, 2003 at 01:18:49PM -0500, Taylor Richards wrote:
> > You're not the only one who is experiencing this.  One of the testers
> > for the Freespace 1 patch reported the same thing with a Voodoo card. 
> 
> Looks like I found the problem, it's completly Voodoo unrelated.
> In src/io/timer.cpp there is:
> 
> #ifndef NDEBUG
>         #define USE_TIMING
> #endif
> 
> I recompiled without NDEBUG, and speed is now good.
> Why NDEBUG breaks TIMING?
> 	




More information about the freespace2 mailing list