[freespace2] audio/video out of sync?
Taylor Richards
mtrs at bellsouth.net
Sun Apr 13 18:50:23 EDT 2003
I notice a delay in the audio but not a degraded sound. The sound code
doesn't use Sleep() (for linux anyway) so I don't know why your sound
quality has been impacted by this change. I'll have to look into that.
I need to figure out a way around the sound delay. I'm not sure what
wide spread effects changing or removing the Framerate_cap might have so
I'd like to get it working correctly using this method. Somebody else
may have some ideas on all of this.
I sent the patch to a couple of V3 owners so I'll see what comments they
have to add as well. Oh and glibc 2.3.2 does have the new thread system
(NTPL).
Taylor
On Sun, 2003-04-13 at 18:07, Andreas wrote:
> On Sun, Apr 13, 2003 at 03:06:28PM -0400, Taylor Richards wrote:
> > instead. Let me know if this works for you as well. This patch should
> > fix the problem game wide since Sleep() is used in quite a few places.
>
> First impression about this patch, audio somewhat breaks. It starts
> sounding like an old vinil record with lots of scratches.
>
> Will check the "bullet time" effect now.
--
Taylor Richards <mtrs at bellsouth.net>
More information about the freespace2
mailing list