[freespace2] multiplayer.. works?
Alexander Paersch
genki at codeguru.li
Fri Jul 5 12:17:39 EDT 2002
Hi John,
Sure! I played it over the internet with a friend, works great.
But I don't understand why you want to use MULTIPLAYER_BETA_BUILD!
Why would you want to build a beta??? Just build the final release!
You just have to define #define RELEASE_REAL. PXO is not working.
Just enter the ip of the computer you want to connect to in the
options menue.
Alexander
On Fri, 5 Jul 2002 11:49:37 -0400
John Simmons <jsimmons at getsome.org> wrote:
> I'm just trying to get TCP network play working. I can't get it to compile
> with the MULTIPLAYER_BETA_BUILD defined. Has anyone actually played a
> multiplayer TCP/IP game?
>
> John
>
>
>
> On Fri, Jul 05, 2002 at 12:01:29AM -0400, zakk wrote:
> > I believe PXO code was removed from the source release before they
> > released it. (Right?)
> > --
> > -zakk
> > zakk at timedoctor.org
>
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