[cod] codwar error while starting

Roberto Omezzolli hw-team at g-portal.de
Tue Aug 14 04:00:32 EDT 2012


well we tested around 20 different server hardware, and we also changed the
memory and testet it, and we can say it has nothing to do with the OS,
hardware, or memory at all, it looks like that it always happens when
certain activision masterservers are out of reach or offline. and all i
wanted to know if someone else is experience the same problem right now with
codwaw.

 

 

Von: Morph OVH [mailto:morpheus at clantoc.org] 
Gesendet: Dienstag, 14. August 2012 09:58
An: goas at g-portal.de; Call of Duty server admin list.
Betreff: Re: [cod] codwar error while starting

 

You should have posted your error message as a new thread, because it's a
different problem. It's more a possible memory module imminent failure than
a fs_homepath setting that we are discussing here.

Le 14/08/2012 09:41, Roberto Omezzolli a écrit :

did not help at all, the error msg is still the same.

 

 

Von: escapedturkey [mailto:escapedturkey at escapedturkey.com] 
Gesendet: Montag, 13. August 2012 17:48
An: goas at g-portal.de; Call of Duty server admin list.
Betreff: Re: [cod] codwar error while starting

 

This is what I use; it may or may not help: 

 

   "codwaw_lnxded-bin")

          whoiam=(`whoami`)

          home_location=(`cd && pwd`)

          cd $home_location/$game_directory/main

          cp *console*.log `date +%m%d%Y`_console.log

          cd $home_location/$game_directory/$server_mod_directory

          cp *console*.log `date +%m%d%Y`_console.log

          cd $home_location/$game_directory

          crontab /usr/bin/serverchk

          rm -f nohup.out

          chmod 755 $server_exec

          chmod 755 $home_location/$game_directory/pb

          export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"

          killall vsftpd

          nohup ./$server_exec +set dedicated $server_dedicated +set ttycon
0 +set net_ip $server_ip +set net_port $server_port +set com_hunkmegs 256
+set sv_maxclients $server_sv_maxclients +set ui_maxclients
$server_sv_maxclients +set logfile $server_logfile +set fs_basepath
$home_location/$game_directory +set fs_homepath
$home_location/$game_directory +set fs_localappdata
$home_location/$game_directory +set sv_pure $server_sv_pure +set
sv_punkbuster $server_sv_punkbuster +set fs_game $server_mod_directory +set
$server_vm $misc +exec $server_config1 +map $start_map +alias $whoiam & >
/dev/null 2>&1

          cd $home_location/murmur

          chmod 755 murmur.x86

          mv murmur.log murmur.log_backup

          ./murmur.x86 -supw $superuser_password

          nohup ./murmur.x86 -ini $murmur_configuration_file -v & >
/dev/null 2>&1

          nohup /usr/bin/b3_run -c $home_location/$b3_xml_file_location >
/dev/null 2>&1

;;

 

 

On Mon, Aug 13, 2012 at 11:41 AM, Roberto Omezzolli <goas at g-portal.de>
wrote:

hello,

 

we are having a strange error for the last few days, does anybody else
noticed this while starting codwaw?

 

*** glibc detected *** ./codwaw_lnxded-bin: malloc(): memory corruption:
0x1a194                        c70 ***

======= Backtrace: =========

/lib/i686/cmov/libc.so.6(+0x6b381)[0xb75b8381]

/lib/i686/cmov/libc.so.6(+0x6e185)[0xb75bb185]

/lib/i686/cmov/libc.so.6(__libc_malloc+0x5c)[0xb75bcd8c]

./codwaw_lnxded-bin[0x834ca48]

./codwaw_lnxded-bin[0x834cf40]

./codwaw_lnxded-bin[0x834d2ca]

./codwaw_lnxded-bin[0x83a11aa]

./codwaw_lnxded-bin[0x83a1ba7]

./codwaw_lnxded-bin[0x839fe7f]

./codwaw_lnxded-bin[0x83a0533]

./codwaw_lnxded-bin[0x83a08d8]

./codwaw_lnxded-bin[0x839ceca]

./codwaw_lnxded-bin[0x822c527]

./codwaw_lnxded-bin[0x829acdc]

./codwaw_lnxded-bin[0x829b036]

./codwaw_lnxded-bin[0x829241d]

./codwaw_lnxded-bin[0x82503a2]

./codwaw_lnxded-bin[0x82933b6]

./codwaw_lnxded-bin[0x82503a2]

./codwaw_lnxded-bin[0x82505ae]

./codwaw_lnxded-bin[0x825c27e]

./codwaw_lnxded-bin[0x82e0dee]

/lib/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0xb7563ca6]

./codwaw_lnxded-bin[0x804b551]

======= Memory map: ========

 

Von: Morpheus [mailto:morpheus at clantoc.org] 
Gesendet: Montag, 13. August 2012 11:30
An: Call of Duty server admin list.
Betreff: Re: [cod] WaW Punkbuster Homepath

 

Hi,

for my cod5 server, pb folder is located at the same level where the binary
is. Here is my startscript :

#!/bin/bash
SCREENNAME="codwaw_public"
APP_PATH=/home/games/codwaw/
IP=xx.xx.xx.xx
PORT=xxxx
CFG=server.cfg
FSGAME=""
FSHOMEPATH=$APP_PATH

cd $APP_PATH

usage() {
echo "---------------------------------------------------------------------"
echo "Usage: `basename $0` (start|stop|restart)"
echo "---------------------------------------------------------------------"
exit 2
}

if [ -z $1 ]; then
usage
fi

test -x $APP_PATH/codwaw_lnxded || exit 0


start() {
test_session=`screen -list|grep $SCREENNAME|wc -l`
if [ $test_session -eq 1 ]; then
echo "---------------------------------------------------------------------"
echo "Lancement du serveur : Une session est déjà lancée"
echo "---------------------------------------------------------------------"
else
echo "---------------------------------------------------------------------"
echo "Lancement du serveur : Debut de la sequence"
echo "---------------------------------------------------------------------"
        screen -dmS $SCREENNAME ./codwaw_lnxded +set fs_basepath $APP_PATH
+set fs_homepath $FSHOMEPATH +set dedicated 2 +set fs_game $FSGAME +exec
$CFG +set sv_punkbuster 1 +set g_antilag 1 +set net_ip $IP +set net_port
$PORT +map_rotate
echo "---------------------------------------------------------------------"
echo "Lancement du serveur : Fin de la sequence"
echo "---------------------------------------------------------------------"
fi
}


stop() {
echo "---------------------------------------------------------------------"
echo "Arret du serveur : Debut de la sequence"
echo "---------------------------------------------------------------------"
screen -dr $SCREENNAME -X quit
echo "---------------------------------------------------------------------"
echo "Arret du serveur : Fin de la sequence"
echo "---------------------------------------------------------------------"

}


case "$1" in
        start)
                start
                ;;
        stop)
                stop
                ;;
        restart)
                stop
                sleep 1
                start
                ;;
        *)
                usage
                ;;
esac
exit 0

You may need to give absolute paths for your fs_homepath and fs_basepath
vars. 

Morpheus


Le 13/08/2012 11:21, Mathis Klooß a écrit :

Hey There,

i need some help for my Startscript -> COD:WW (cod5)

how can i change the Punkbuster Homepath?
so actualy the homepath ist : $HOME/.codwaw/pb/

how can i set the correct punkbuster path? -> $HOME/server/cod5-bolt/pb

Thanks
Gunah

Startscript:
cd $HOME/server/cod5-bolt

./codwaw_lnxded \
+set net_ip [ServerIP] \
+set net_port 28960 \
+set dedicated 2 \
+set fs_basepath ./ \
+set fs_homepath ./ \
+set sv_punkbuster 1 \
+set ui_maxclients 24 \
+set sv_maxclients 24 \
+set sv_pure 1 \
+exec start.cfg





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