[cod] codwar error while starting

Morph OVH morpheus at clantoc.org
Tue Aug 14 03:57:43 EDT 2012


You should have posted your error message as a new thread, because it's 
a different problem. It's more a possible memory module imminent failure 
than a fs_homepath setting that we are discussing here.

Le 14/08/2012 09:41, Roberto Omezzolli a écrit :
>
> did not help at all, the error msg is still the same.
>
> *Von:*escapedturkey [mailto:escapedturkey at escapedturkey.com]
> *Gesendet:* Montag, 13. August 2012 17:48
> *An:* goas at g-portal.de; Call of Duty server admin list.
> *Betreff:* Re: [cod] codwar error while starting
>
> This is what I use; it may or may not help:
>
>    "codwaw_lnxded-bin")
>
>           whoiam=(`whoami`)
>
>           home_location=(`cd && pwd`)
>
>           cd $home_location/$game_directory/main
>
>           cp *console*.log `date +%m%d%Y`_console.log
>
>           cd $home_location/$game_directory/$server_mod_directory
>
>           cp *console*.log `date +%m%d%Y`_console.log
>
>           cd $home_location/$game_directory
>
>           crontab /usr/bin/serverchk
>
>           rm -f nohup.out
>
>           chmod 755 $server_exec
>
>           chmod 755 $home_location/$game_directory/pb
>
>           export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"
>
>           killall vsftpd
>
>           nohup ./$server_exec +set dedicated $server_dedicated +set 
> ttycon 0 +set net_ip $server_ip +set net_port $server_port +set 
> com_hunkmegs 256 +set sv_maxclients $server_sv_maxclients +set 
> ui_maxclients $server_sv_maxclients +set logfile $server_logfile +set 
> fs_basepath $home_location/$game_directory +set fs_homepath 
> $home_location/$game_directory +set fs_localappdata 
> $home_location/$game_directory +set sv_pure $server_sv_pure +set 
> sv_punkbuster $server_sv_punkbuster +set fs_game $server_mod_directory 
> +set $server_vm $misc +exec $server_config1 +map $start_map +alias 
> $whoiam & > /dev/null 2>&1
>
>           cd $home_location/murmur
>
>           chmod 755 murmur.x86
>
>           mv murmur.log murmur.log_backup
>
>           ./murmur.x86 -supw $superuser_password
>
>           nohup ./murmur.x86 -ini $murmur_configuration_file -v & > 
> /dev/null 2>&1
>
>           nohup /usr/bin/b3_run -c 
> $home_location/$b3_xml_file_location > /dev/null 2>&1
>
> ;;
>
> On Mon, Aug 13, 2012 at 11:41 AM, Roberto Omezzolli <goas at g-portal.de 
> <mailto:goas at g-portal.de>> wrote:
>
> hello,
>
> we are having a strange error for the last few days, does anybody else 
> noticed this while starting codwaw?
>
> *** glibc detected *** ./codwaw_lnxded-bin: malloc(): memory 
> corruption: 0x1a194                        c70 ***
>
> ======= Backtrace: =========
>
> /lib/i686/cmov/libc.so.6(+0x6b381)[0xb75b8381]
>
> /lib/i686/cmov/libc.so.6(+0x6e185)[0xb75bb185]
>
> /lib/i686/cmov/libc.so.6(__libc_malloc+0x5c)[0xb75bcd8c]
>
> ./codwaw_lnxded-bin[0x834ca48]
>
> ./codwaw_lnxded-bin[0x834cf40]
>
> ./codwaw_lnxded-bin[0x834d2ca]
>
> ./codwaw_lnxded-bin[0x83a11aa]
>
> ./codwaw_lnxded-bin[0x83a1ba7]
>
> ./codwaw_lnxded-bin[0x839fe7f]
>
> ./codwaw_lnxded-bin[0x83a0533]
>
> ./codwaw_lnxded-bin[0x83a08d8]
>
> ./codwaw_lnxded-bin[0x839ceca]
>
> ./codwaw_lnxded-bin[0x822c527]
>
> ./codwaw_lnxded-bin[0x829acdc]
>
> ./codwaw_lnxded-bin[0x829b036]
>
> ./codwaw_lnxded-bin[0x829241d]
>
> ./codwaw_lnxded-bin[0x82503a2]
>
> ./codwaw_lnxded-bin[0x82933b6]
>
> ./codwaw_lnxded-bin[0x82503a2]
>
> ./codwaw_lnxded-bin[0x82505ae]
>
> ./codwaw_lnxded-bin[0x825c27e]
>
> ./codwaw_lnxded-bin[0x82e0dee]
>
> /lib/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0xb7563ca6]
>
> ./codwaw_lnxded-bin[0x804b551]
>
> ======= Memory map: ========
>
> *Von:*Morpheus [mailto:morpheus at clantoc.org 
> <mailto:morpheus at clantoc.org>]
> *Gesendet:* Montag, 13. August 2012 11:30
> *An:* Call of Duty server admin list.
> *Betreff:* Re: [cod] WaW Punkbuster Homepath
>
> Hi,
>
> for my cod5 server, pb folder is located at the same level where the 
> binary is. Here is my startscript :
>
> #!/bin/bash
> SCREENNAME="codwaw_public"
> APP_PATH=/home/games/codwaw/
> IP=xx.xx.xx.xx
> PORT=xxxx
> CFG=server.cfg
> FSGAME=""
> FSHOMEPATH=$APP_PATH
>
> cd $APP_PATH
>
> usage() {
> echo 
> "---------------------------------------------------------------------"
> echo "Usage: `basename $0` (start|stop|restart)"
> echo 
> "---------------------------------------------------------------------"
> exit 2
> }
>
> if [ -z $1 ]; then
> usage
> fi
>
> test -x $APP_PATH/codwaw_lnxded || exit 0
>
>
> start() {
> test_session=`screen -list|grep $SCREENNAME|wc -l`
> if [ $test_session -eq 1 ]; then
> echo 
> "---------------------------------------------------------------------"
> echo "Lancement du serveur : Une session est déjà lancée"
> echo 
> "---------------------------------------------------------------------"
> else
> echo 
> "---------------------------------------------------------------------"
> echo "Lancement du serveur : Debut de la sequence"
> echo 
> "---------------------------------------------------------------------"
>         screen -dmS $SCREENNAME ./codwaw_lnxded +set fs_basepath 
> $APP_PATH +set fs_homepath $FSHOMEPATH +set dedicated 2 +set fs_game 
> $FSGAME +exec $CFG +set sv_punkbuster 1 +set g_antilag 1 +set net_ip 
> $IP +set net_port $PORT +map_rotate
> echo 
> "---------------------------------------------------------------------"
> echo "Lancement du serveur : Fin de la sequence"
> echo 
> "---------------------------------------------------------------------"
> fi
> }
>
>
> stop() {
> echo 
> "---------------------------------------------------------------------"
> echo "Arret du serveur : Debut de la sequence"
> echo 
> "---------------------------------------------------------------------"
> screen -dr $SCREENNAME -X quit
> echo 
> "---------------------------------------------------------------------"
> echo "Arret du serveur : Fin de la sequence"
> echo 
> "---------------------------------------------------------------------"
>
> }
>
>
> case "$1" in
>         start)
>                 start
>                 ;;
>         stop)
>                 stop
>                 ;;
>         restart)
>                 stop
>                 sleep 1
>                 start
>                 ;;
>         *)
>                 usage
>                 ;;
> esac
> exit 0
>
> You may need to give absolute paths for your fs_homepath and 
> fs_basepath vars.
>
> Morpheus
>
>
> Le 13/08/2012 11:21, Mathis Klooß a écrit :
>
>     Hey There,
>
>     i need some help for my Startscript -> COD:WW (cod5)
>
>     how can i change the Punkbuster Homepath?
>     so actualy the homepath ist : $HOME/.codwaw/pb/
>
>     how can i set the correct punkbuster path? ->
>     $HOME/server/cod5-bolt/pb
>     */
>     Thanks
>     Gunah
>
>     Startscript:/*/
>     cd $HOME/server/cod5-bolt
>
>     ./codwaw_lnxded \
>     +set net_ip *[ServerIP]* \
>     +set net_port 28960 \
>     +set dedicated 2 \
>     +set fs_basepath ./ \
>     +set fs_homepath ./ \
>     +set sv_punkbuster 1 \
>     +set ui_maxclients 24 \
>     +set sv_maxclients 24 \
>     +set sv_pure 1 \
>     +exec start.cfg/
>
>
>     _______________________________________________
>
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>
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>
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>
>
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>
>
>
> -- 
>
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>
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>
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