[cod] CoDWAW - custom gametype issue

tom nikitopoulos tomdagreek at gmail.com
Sun Feb 21 03:33:29 EST 2010


can i add that maybe its a cod binary issue? i have tried a couple of mods
that will not work on linux
i still  cannot get the zombie mod to work on linux-centos.

On Sat, Feb 20, 2010 at 4:29 PM, Geoff Goas <gitman at gmail.com> wrote:

> the three maps that i have that support this custom gametype, i tried each
> one of them as the first map in the rotation and got the error all three
> times. if i set the initial gametype to one of the stock ones and then
> rotate it, it works fine, ie:
>
> set sv_maprotation "gametype dm map mp_airfield gametype rnd map mp_rndmap1
> map mp_rndmap2"
>
> btw this is working fine on a windows server with the same mod. i can see
> that the linux server is loading my mod.ff prior to attempting to load the
> map.
>
>
> On Sat, Feb 20, 2010 at 5:19 PM, <games67 at ntlworld.com> wrote:
>
>>  Have you tried changing the first map in the rotation to another map?
>>
>>  *From:* Geoff Goas <gitman at gmail.com>
>> *Sent:* Saturday, February 20, 2010 9:35 PM
>> *To:* Call of Duty server admin list. <cod at icculus.org>
>> *Subject:* [cod] CoDWAW - custom gametype issue
>>
>> I'm trying to setup a linux server for a custom gametype, lets call it
>> "rnd"
>>
>> My map rotation is "gametype rnd map mp_rndmap1 map mp_rndmap2"
>>
>> When I start the server, it reports this in the console:
>>
>> Setting g_gametype: rnd.
>> Setting map: mp_rndmap1.
>> g_gametype rnd is not a valid gametype, defaulting to dm
>>
>> At which point it loads the map in deathmatch. If I leave the server
>> running, then set g_gametype to "rnd" and do a map_rotate, it loads the next
>> map in the "rnd" gametype.
>>
>> What would cause this behavior? Is it an issue with my mod?
>>
>> Thanks in advance
>> --
>> Geoff Goas
>> Network Engineer
>>
>> ------------------------------
>>
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>>
>
>
> --
> Geoff Goas
> Network Engineer
>
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> http://icculus.org/mailman/listinfo/cod
>
>
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