[cod] CoD5/ WaW 1.7 patch

escapedturkey escapedturkey at escapedturkey.com
Tue Nov 24 15:49:09 EST 2009


Out of curiosity, why is the Linux patch so huge?

stp at shooter-szene.de wrote:
> linux dedi files
> http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082edf2b629856154 
> <http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082edf2b629856154>
>  
> http://shooter-szene.4players.de/module-Downloads-display-lid-3515-ttitle-CoD_WaW_Linux_Server_v1.7.phtml
>  
>  
> 1.7 patch
> http://callofduty.com/update/
>  
> http://shooter-szene.4players.de/module-Downloads-display-lid-3514-ttitle-CoDWaW_Patch_v1.7.phtml
>  
>  
> 
>     ----- Original Message -----
>     *From:* Mike <mailto:mike at reidesign.com>
>     *To:* cod at icculus.org <mailto:cod at icculus.org>
>     *Sent:* Tuesday, November 24, 2009 9:34 PM
>     *Subject:* [cod] CoD5/ WaW 1.7 patch
> 
> 
>     The final release notes are as follows:
> 
>     -Fixed an MP server crash exploit.
>     -Fixed a voice chat crash on systems with no default recording
>     device selected.
>     -Fixed an issue causing erroneous duplicate qport errors.
>     -Server admins can disable team switching by setting
>     g_allow_teamchange to 0. Players will be restricted to Auto-Assign
>     in team-based gametypes.
> 
>     Additionally, the Linux 1.7 dedicated server will include:
> 
>     - Fixes impure server warnings for custom maps.
>     - Fixes HTTP redirect for custom maps.
> 
>     ------------------------------------------------------------------------
> 
>     _______________________________________________
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>     cod at icculus.org
>     http://icculus.org/mailman/listinfo/cod
> 
> 
> ------------------------------------------------------------------------
> 
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