[cod] CoD5/ WaW 1.7 patch
Seth Sauls
wizz220 at gmail.com
Tue Nov 24 15:50:25 EST 2009
Im wondering the same thing. The windows patch is just around 9 meg. So
why the over 1 gig for Linux.
Wizz
On Tue, Nov 24, 2009 at 3:49 PM, escapedturkey <
escapedturkey at escapedturkey.com> wrote:
> Out of curiosity, why is the Linux patch so huge?
>
>
> stp at shooter-szene.de wrote:
>
>> linux dedi files
>>
>> http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082edf2b629856154<
>> http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082edf2b629856154>
>>
>>
>>
>> http://shooter-szene.4players.de/module-Downloads-display-lid-3515-ttitle-CoD_WaW_Linux_Server_v1.7.phtml
>> 1.7 patch
>> http://callofduty.com/update/
>>
>> http://shooter-szene.4players.de/module-Downloads-display-lid-3514-ttitle-CoDWaW_Patch_v1.7.phtml
>>
>> ----- Original Message -----
>> *From:* Mike <mailto:mike at reidesign.com>
>> *To:* cod at icculus.org <mailto:cod at icculus.org>
>> *Sent:* Tuesday, November 24, 2009 9:34 PM
>> *Subject:* [cod] CoD5/ WaW 1.7 patch
>>
>>
>> The final release notes are as follows:
>>
>> -Fixed an MP server crash exploit.
>> -Fixed a voice chat crash on systems with no default recording
>> device selected.
>> -Fixed an issue causing erroneous duplicate qport errors.
>> -Server admins can disable team switching by setting
>> g_allow_teamchange to 0. Players will be restricted to Auto-Assign
>> in team-based gametypes.
>>
>> Additionally, the Linux 1.7 dedicated server will include:
>>
>> - Fixes impure server warnings for custom maps.
>> - Fixes HTTP redirect for custom maps.
>>
>>
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>>
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