[cod] CoD5/ WaW 1.7 patch

Seth Sauls wizz220 at gmail.com
Tue Nov 24 15:50:25 EST 2009


Im wondering the same thing.  The windows patch is just around 9 meg.  So
why the over 1 gig for Linux.

Wizz

On Tue, Nov 24, 2009 at 3:49 PM, escapedturkey <
escapedturkey at escapedturkey.com> wrote:

> Out of curiosity, why is the Linux patch so huge?
>
>
> stp at shooter-szene.de wrote:
>
>> linux dedi files
>>
>> http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082edf2b629856154<
>> http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082edf2b629856154>
>>
>>
>>
>> http://shooter-szene.4players.de/module-Downloads-display-lid-3515-ttitle-CoD_WaW_Linux_Server_v1.7.phtml
>>   1.7 patch
>> http://callofduty.com/update/
>>
>> http://shooter-szene.4players.de/module-Downloads-display-lid-3514-ttitle-CoDWaW_Patch_v1.7.phtml
>>
>>    ----- Original Message -----
>>    *From:* Mike <mailto:mike at reidesign.com>
>>    *To:* cod at icculus.org <mailto:cod at icculus.org>
>>    *Sent:* Tuesday, November 24, 2009 9:34 PM
>>    *Subject:* [cod] CoD5/ WaW 1.7 patch
>>
>>
>>    The final release notes are as follows:
>>
>>    -Fixed an MP server crash exploit.
>>    -Fixed a voice chat crash on systems with no default recording
>>    device selected.
>>    -Fixed an issue causing erroneous duplicate qport errors.
>>    -Server admins can disable team switching by setting
>>    g_allow_teamchange to 0. Players will be restricted to Auto-Assign
>>    in team-based gametypes.
>>
>>    Additionally, the Linux 1.7 dedicated server will include:
>>
>>    - Fixes impure server warnings for custom maps.
>>    - Fixes HTTP redirect for custom maps.
>>
>>
>>  ------------------------------------------------------------------------
>>
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>>
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