[cod] CoD:World at War 1.5 patch released, including Linux bits + mod tools

Schlup schlup at bulletproofnerds.com
Sat Jul 18 00:50:08 EDT 2009

Got a Kansas City, MO 100Mbit mirror up…



From: Joker{eXtreme+} [mailto:joker at mycallofduty.com] 
Sent: Friday, July 17, 2009 2:41 PM
To: Call of Duty server admin list.
Subject: Re: [cod] CoD:World at War 1.5 patch released, including Linux bits + mod tools


www.mycallofduty.com <http://www.mycallofduty.com/>  -- 

PC Link




 <http://sanjose.gcops.com/codww/patches/Patch1.5/> http://sanjose.gcops.com/codww/patches/Patch1.5/CoDWaW-1.4-1.5-PatchSetup.exe


Dedicated PC Server files

Coming Soon



Linux Link




http://sanjose.gcops.com/codww/patches/Patch1.5/ <http://sanjose.gcops.com/codww/patches/Patch1.5/codwaw-Inxded-1.5-07142009.tar.bz2> codwaw-Inxded-1.5-07142009.tar.bz2


ModTools Link




http://sanjose.gcops.com/codww/tools/ <http://sanjose.gcops.com/codww/tools/CoD_WW_MODTOOLS_1.3.zip> CoD_WW_MODTOOLS_1.3.zip 


----- Original Message ----- 

From: schlup at bulletproofnerds.com 

To: Call of Duty server admin <mailto:cod at icculus.org>  list. 

Sent: Friday, July 17, 2009 12:36 PM

Subject: Re: [cod] CoD:World at War 1.5 patch released, including Linux bits + mod tools


Wow! That's awesome news!

-- Sent from my Palm Pre


James Landi wrote:

That's right, they came through this time and released both the windows and linux server patch at the same time. They've also released a 1.3 version of the mod tools. Joker should have some fast mirrors up shortly, faster then I can upload them (damn slow upload connection). Release notes: _Patch 1.5_ * 3 new MP maps: Banzai, Corrosion, Sup Pens! * 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa! * CO-OP hosts can now kick players from their lobby * Improved dog spawning in MP * Addressed an issue with Zombie pathing * Fixed an instance of the player model displaying incorrectly * Some unhandled exception errors have been addressed * Improved server browser’s refresh functionality when the Source is set to ‘Favorites’ * Added support for CODTV * “cg_DrawFPS 1” now only displays FPS and cg ms/frame * Added RCon command "teamstatus" to display players’ team information * Mods: Added joinsquad script function * Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters * Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps * Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error * Mods: Increased the amount of mods displayable in the Mods menu * Mods: Fixed a crash related to the mod.arena file _Mod Tools 1.3_ Below you will find a list of the updated files included with Mod Tools 1.3. This package has over 2800 assets to help you create your own Shi No Numa-style levels in conjunction with Patch 1.5. Please visit http://wiki.treyarch.com for a brand new tutorial that gives step-by-step instructions on how to take advantage of these new assets. -------------------------------- Added and Updated Files: - DLC2 zombie .map prefabs. - DLC2 zombie zone_source files. - DLC2 Updated new scripts. - DLC2 xmodel, xmodelparts, and xmodelsurfs files. - DLC2 xanim files. - DLC2 materials and material_properties files. - DLC2 FX files. - DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files. Let the mirroring begin :-) Jim Landi Rudedog FPSadmin.com Microsoft MVP, Games for Windows _______________________________________________ cod mailing list cod at icculus.org http://icculus.org/mailman/listinfo/cod 


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