CoD: World at War Linux segfault
Silent
silent at ccmail.cc
Tue Feb 24 13:39:57 EST 2009
Hello,
yes, I know, this mailing list is not for bug reporting. But I've posted
some bugs already to bugzilla but noone cares or takes a notice of them.
A major bug crashes our servers (50 slots and 32 slots) every 1-2 hours.
The attached cutout shows whats happening until segfault ( 2948
Segmentation fault ).
Is this a DOS or just another bug of the linux binaries?
Our Config:
1.0.1054 BUILD Tue Jan 08 10:51:54 2008 COD_WaW MP build linux-i386 Feb
8 2009
latest punkbuster
Linux 2.6.26.6-rt11 #1 SMP PREEMPT RT Sat Dec 13 11:32:41 CET 2008
x86_64 GNU/Linux
Yes we are using RT-Patch but it works fine with all other servers.
Thanks for any suggestions.
Silent_Water
(file 'maps/mp/_entityheadicons.gsc', line 75)
level.playersViewingHeadIcons[i] updateEntityHeadIcon(self);
*
(file 'maps/mp/gametypes/_weapons.gsc', line 891)
betty maps\mp\_entityheadicons::setEntityHeadIcon(self.pers["team"],
(0,0,20));
*
(file 'maps/mp/gametypes/_weapons.gsc', line 883)
self waittill( "grenade_fire", betty, weapname );
*
(file 'maps/mp/_entityheadicons.gsc', line 75)
level.playersViewingHeadIcons[i] updateEntityHeadIcon(self);
*
(file 'maps/mp/gametypes/_weapons.gsc', line 891)
betty maps\mp\_entityheadicons::setEntityHeadIcon(self.pers["team"],
(0,0,20));
*
(file 'maps/mp/gametypes/_weapons.gsc', line 883)
self waittill( "grenade_fire", betty, weapname );
*
(file 'maps/mp/_entityheadicons.gsc', line 75)
level.playersViewingHeadIcons[i] updateEntityHeadIcon(self);
*
(file 'maps/mp/gametypes/_weapons.gsc', line 891)
betty maps\mp\_entityheadicons::setEntityHeadIcon(self.pers["team"],
(0,0,20));
*
(file 'maps/mp/gametypes/_weapons.gsc', line 883)
self waittill( "grenade_fire", betty, weapname );
*
(file 'maps/mp/_entityheadicons.gsc', line 75)
level.playersViewingHeadIcons[i] updateEntityHeadIcon(self);
*
(file 'maps/mp/gametypes/_weapons.gsc', line 891)
betty maps\mp\_entityheadicons::setEntityHeadIcon(self.pers["team"],
(0,0,20));
*
(file 'maps/mp/gametypes/_weapons.gsc', line 883)
self waittill( "grenade_fire", betty, weapname );
*
(file 'maps/mp/_entityheadicons.gsc', line 75)
level.playersViewingHeadIcons[i] updateEntityHeadIcon(self);
*
(file 'maps/mp/gametypes/_weapons.gsc', line 891)
betty maps\mp\_entityheadicons::setEntityHeadIcon(self.pers["team"],
(0,0,20));
*
(file 'maps/mp/gametypes/_weapons.gsc', line 883)
self waittill( "grenade_fire", betty, weapname );
...
Later then:
...
(file 'maps/mp/_entityheadicons.gsc', line 98)
self updateEntityHeadIcon(level.entitiesWithHeadIcons[i]);
*
(file 'maps/mp/gametypes/_perplayer.gsc', line 194)
self thread [[handler.playerBeginCallback]]();
*
(file 'maps/mp/gametypes/_perplayer.gsc', line 164)
self thread handlePlayer(handler);
*
(file 'maps/mp/gametypes/_perplayer.gsc', line 163)
self waittill("spawned_player");
*
(file 'maps/mp/_entityheadicons.gsc', line 98)
self updateEntityHeadIcon(level.entitiesWithHeadIcons[i]);
*
(file 'maps/mp/gametypes/_perplayer.gsc', line 194)
self thread [[handler.playerBeginCallback]]();
*
(file 'maps/mp/gametypes/_perplayer.gsc', line 164)
self thread handlePlayer(handler);
*
(file 'maps/mp/gametypes/_perplayer.gsc', line 163)
self waittill("spawned_player");
*
...
<removed thread>
(file 'maps/mp/gametypes/_globallogic.gsc', line 3793)
self waitAndSpawnClient( timeAlreadyPassed );
*
(file 'maps/mp/gametypes/_globallogic.gsc', line 2694)
self thread [[level.spawnClient]]();
*
(file 'maps/mp/gametypes/_menus.gsc', line 309)
self [[level.class]](response);
*
(file 'maps/mp/gametypes/_menus.gsc', line 101)
self waittill("menuresponse", menu, response);
*
(file 'maps/mp/gametypes/_globallogic.gsc', line 805)
self showPerk( 3, perks[3], -50 );
*
<removed thread>
(file 'maps/mp/gametypes/_globallogic.gsc', line 3793)
self waitAndSpawnClient( timeAlreadyPassed );
*
(file 'maps/mp/gametypes/_globallogic.gsc', line 2694)
self thread [[level.spawnClient]]();
*
(file 'maps/mp/gametypes/_menus.gsc', line 309)
self [[level.class]](response);
*
(file 'maps/mp/gametypes/_menus.gsc', line 101)
self waittill("menuresponse", menu, response);
*
/home/cod1/start: line 4: 2948 Segmentation fault
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