[cod] CoD:World at War 1.2 Linux bits

Joker{eXtreme+} joker at mycallofduty.com
Fri Feb 20 18:46:12 EST 2009


Here we go guys and gals

**UNTESTED** Please for the love of god dont shoot me if something is wrong 
*LOL*

Download here:

Clanwarz download -- FAST -- Thanks Jay
http://67.19.173.163/linux/codwaw-lnxded-1.2-02082009.tar.bz2

http://www.1pst.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2

http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2

~Joker

----- Original Message ----- 
From: "James Landi" <jim at landi.net>
To: <cod at icculus.org>
Sent: Friday, February 20, 2009 3:36 PM
Subject: [cod] CoD:World at War 1.2 Linux bits


> Joker is uploading the files as I write this and will have his usual
> fast mirrors up ASAP.
>
> I wanted to pass along the readme and file size
>
> File is 415.9MB
>
> Readme:
>
> Call Of Duty: World at War(tm)
> Linux Multiplayer Server Code
> Version 1.2
> Readme
> Last update: 2009-02-08
> =============================
>
> !! IMPORTANT !!
> Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by
> Activision(r)
> Customer Support. Please do not call with any questions related to this
> free
> beta product. There are other channels to aid you listed at the bottom
> of this
> document.
>
> ===============================================
>
> TABLE OF CONTENTS
>
> 1. Introduction
> 2. Installation From Scratch
> 3. Note for localized versions of the game
> 4. Support Channels
> 5. FreeBSD Note
>
> ===============================================
>
>
> 1. Introduction
>
> This document explains how to install the Call of Duty: World at War(tm)
> Linux server version 1.2. Installation from scratch and upgrading an
> existing
> installation are both covered.
>
> Usage is very similar to other Call of Duty(tm) titles ... many
> of the console commands, command lines, and cvars are identical, so if you
> are comfortable maintaining dedicated servers for those games, you will
> find
> this process familiar.
>
> MOD USERS: PLEASE READ...
>  It is recommended that any user modifications that have been
>  installed to the Call of Duty: World at War(tm) directory be removed
> before
>  installing this package. These modifications are not supported
>  by Activision(r) and may not be compatible with some of the new
>  features that are included. When installing or upgrading a server,
>  if problems or unexpected behavior arise, your first step in
>  troubleshooting should be to do a clean install with the original
>  data files.
>
> 2. Installation From Scratch
>
> - Get the retail Call of Duty: World at War(tm) disc(s) (there may be
>   multiple discs depending on what edition of the game you have
> obtained, or
>   perhaps a single DVD-ROM disc). You may also use the data files from
> a copy
>   of the game purchased via Steam(tm).
> - Install the game on Windows.
> - Copy the installed game to your Linux system. Final installation size is
>   around 6.8 gigabytes.
> - Please make sure you transfer the data as BINARY and not TEXT or ASCII 
> if
>   you use the FTP protocol to upload the files!
> - Unpack this archive in the root of the newly-copied tree, so
>   "codwaw_lnxded" is in the same directory as "localization.txt".
> Unlike the
>   original Call of Duty(tm), there are not seperate .so files like
>   "game.mp.i386.so", so don't be concerned when you don't see them.
>   Files such as main/iw_12.iwd need to go into the correct subdirectories;
>   make sure they don't lose the path information and all copy into the 
> base
>   directory!
>
> - OPTIONAL: Install PunkBuster:
>
>     mkdir -p ~/.codwaw
>     ./pbsetup.run -e
>     ./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
>     ./pbsetup.run -u
>
>   You will need to agree to the PunkBuster license before you may
> install it.
>   This will download the latest version of the Punkbuster software to your
>   Linux server, so you need an Internet connection.
>
> - Now, run the server:
>     cd /where/i/copied/codwaw
>     ./codwaw_lnxded
>
> - When you see "--- Common Initialization Complete ---", the game
>   server has started, but you need to start a map before the server will
>   accept connections. At this point, type:
>
>     map mp_castle
>
>   ("mp_castle" being a given map's name).
>
> - Now you should see your server in the in-game browser. You will now
> want to
>   customize your server, including writing config files and command lines
>   that don't require human interaction, but that is beyond the scope of
> this
>   document.
>
>
> 3. Note for localized versions of the game
>
> If you have a copy of the game that does not include the English
> translations,
> you will need to explicitly set the game's language or the server will not
> be able to find its data files. If you have, for example, the French data
> files, you must add this to your server's command line:
>
>   ./codwaw_lnxded +set loc_language 1
>
> This is a list of values for various languages. English installations can
> ignore this.
>
>   English (default): +set loc_language 0
>   French: +set loc_language 1
>   German: +set loc_language 2
>   Italian: +set loc_language 3
>   Spanish: +set loc_language 4
>
>
> 4. Support Channels
>
> There are a LOT of knobs you can tweak to customize and automate your
> server,
> but it is beyond the scope of this documentation. Please refer to the
> admin manuals for any Quake 3(tm) based Multiplayer game (including Quake 
> 3
> Arena(tm), Return to Castle Wolfenstein(tm), the original Call of Duty(tm)
> and United Offensive(tm), etc) for specifics.
>
> There is a mailing list for discussion and support of Linux servers for 
> all
> of the Call of Duty(tm) games and expansion packs. Hundreds of experienced
> server admins and even some of the game's developers monitor this list, 
> and
> are eager to help with politely-asked questions. Send a blank email to
> cod-subscribe at icculus.org to get on the list, and list archives can be 
> seen
> at:
>
>   http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
> Bug reports should NOT be sent to the list. We have a web-based
> bugtracking system for this. If you don't report bugs there, we don't
> promise to even be aware of them, let alone fix them! You can find the bug
> tracker here:
>
>   https://bugzilla.icculus.org/
>
>
> Also, http://callofduty.com/ and http://activision.com/ may direct you to
> important information, documentation and current news about Call of
> Duty(tm)
> titles.
>
>
> 5.  FreeBSD Note
>
> This server is known to work on FreeBSD with the Linux binary 
> compatibility
> layer. If it doesn't, we consider it a bug and appreciate the report
> since we
> won't necessarily be testing on FreeBSD ourselves.
>
> // end of README.linux ...
>
> Jim Landi
> Rudedog
> FPSadmin.com
> Microsoft MVP, Games for Windows
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
>


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