[cod] CoD:World at War 1.2 Linux bits
Albert Attias
spritian at spritian.com
Fri Feb 20 18:48:07 EST 2009
Here's my mirror:
http://www.epicfailz.net/codwaw-lnxded-1.2-02082009.tar.bz2
Joker{eXtreme+} wrote:
> Here we go guys and gals
>
> **UNTESTED** Please for the love of god dont shoot me if something is
> wrong *LOL*
>
> Download here:
>
> Clanwarz download -- FAST -- Thanks Jay
> http://67.19.173.163/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>
> http://www.1pst.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>
> http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>
>
> ~Joker
>
> ----- Original Message ----- From: "James Landi" <jim at landi.net>
> To: <cod at icculus.org>
> Sent: Friday, February 20, 2009 3:36 PM
> Subject: [cod] CoD:World at War 1.2 Linux bits
>
>
>> Joker is uploading the files as I write this and will have his usual
>> fast mirrors up ASAP.
>>
>> I wanted to pass along the readme and file size
>>
>> File is 415.9MB
>>
>> Readme:
>>
>> Call Of Duty: World at War(tm)
>> Linux Multiplayer Server Code
>> Version 1.2
>> Readme
>> Last update: 2009-02-08
>> =============================
>>
>> !! IMPORTANT !!
>> Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by
>> Activision(r)
>> Customer Support. Please do not call with any questions related to this
>> free
>> beta product. There are other channels to aid you listed at the bottom
>> of this
>> document.
>>
>> ===============================================
>>
>> TABLE OF CONTENTS
>>
>> 1. Introduction
>> 2. Installation From Scratch
>> 3. Note for localized versions of the game
>> 4. Support Channels
>> 5. FreeBSD Note
>>
>> ===============================================
>>
>>
>> 1. Introduction
>>
>> This document explains how to install the Call of Duty: World at War(tm)
>> Linux server version 1.2. Installation from scratch and upgrading an
>> existing
>> installation are both covered.
>>
>> Usage is very similar to other Call of Duty(tm) titles ... many
>> of the console commands, command lines, and cvars are identical, so
>> if you
>> are comfortable maintaining dedicated servers for those games, you will
>> find
>> this process familiar.
>>
>> MOD USERS: PLEASE READ...
>> It is recommended that any user modifications that have been
>> installed to the Call of Duty: World at War(tm) directory be removed
>> before
>> installing this package. These modifications are not supported
>> by Activision(r) and may not be compatible with some of the new
>> features that are included. When installing or upgrading a server,
>> if problems or unexpected behavior arise, your first step in
>> troubleshooting should be to do a clean install with the original
>> data files.
>>
>> 2. Installation From Scratch
>>
>> - Get the retail Call of Duty: World at War(tm) disc(s) (there may be
>> multiple discs depending on what edition of the game you have
>> obtained, or
>> perhaps a single DVD-ROM disc). You may also use the data files from
>> a copy
>> of the game purchased via Steam(tm).
>> - Install the game on Windows.
>> - Copy the installed game to your Linux system. Final installation
>> size is
>> around 6.8 gigabytes.
>> - Please make sure you transfer the data as BINARY and not TEXT or
>> ASCII if
>> you use the FTP protocol to upload the files!
>> - Unpack this archive in the root of the newly-copied tree, so
>> "codwaw_lnxded" is in the same directory as "localization.txt".
>> Unlike the
>> original Call of Duty(tm), there are not seperate .so files like
>> "game.mp.i386.so", so don't be concerned when you don't see them.
>> Files such as main/iw_12.iwd need to go into the correct
>> subdirectories;
>> make sure they don't lose the path information and all copy into
>> the base
>> directory!
>>
>> - OPTIONAL: Install PunkBuster:
>>
>> mkdir -p ~/.codwaw
>> ./pbsetup.run -e
>> ./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
>> ./pbsetup.run -u
>>
>> You will need to agree to the PunkBuster license before you may
>> install it.
>> This will download the latest version of the Punkbuster software to
>> your
>> Linux server, so you need an Internet connection.
>>
>> - Now, run the server:
>> cd /where/i/copied/codwaw
>> ./codwaw_lnxded
>>
>> - When you see "--- Common Initialization Complete ---", the game
>> server has started, but you need to start a map before the server will
>> accept connections. At this point, type:
>>
>> map mp_castle
>>
>> ("mp_castle" being a given map's name).
>>
>> - Now you should see your server in the in-game browser. You will now
>> want to
>> customize your server, including writing config files and command
>> lines
>> that don't require human interaction, but that is beyond the scope of
>> this
>> document.
>>
>>
>> 3. Note for localized versions of the game
>>
>> If you have a copy of the game that does not include the English
>> translations,
>> you will need to explicitly set the game's language or the server
>> will not
>> be able to find its data files. If you have, for example, the French
>> data
>> files, you must add this to your server's command line:
>>
>> ./codwaw_lnxded +set loc_language 1
>>
>> This is a list of values for various languages. English installations
>> can
>> ignore this.
>>
>> English (default): +set loc_language 0
>> French: +set loc_language 1
>> German: +set loc_language 2
>> Italian: +set loc_language 3
>> Spanish: +set loc_language 4
>>
>>
>> 4. Support Channels
>>
>> There are a LOT of knobs you can tweak to customize and automate your
>> server,
>> but it is beyond the scope of this documentation. Please refer to the
>> admin manuals for any Quake 3(tm) based Multiplayer game (including
>> Quake 3
>> Arena(tm), Return to Castle Wolfenstein(tm), the original Call of
>> Duty(tm)
>> and United Offensive(tm), etc) for specifics.
>>
>> There is a mailing list for discussion and support of Linux servers
>> for all
>> of the Call of Duty(tm) games and expansion packs. Hundreds of
>> experienced
>> server admins and even some of the game's developers monitor this
>> list, and
>> are eager to help with politely-asked questions. Send a blank email to
>> cod-subscribe at icculus.org to get on the list, and list archives can
>> be seen
>> at:
>>
>> http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>> Bug reports should NOT be sent to the list. We have a web-based
>> bugtracking system for this. If you don't report bugs there, we don't
>> promise to even be aware of them, let alone fix them! You can find
>> the bug
>> tracker here:
>>
>> https://bugzilla.icculus.org/
>>
>>
>> Also, http://callofduty.com/ and http://activision.com/ may direct
>> you to
>> important information, documentation and current news about Call of
>> Duty(tm)
>> titles.
>>
>>
>> 5. FreeBSD Note
>>
>> This server is known to work on FreeBSD with the Linux binary
>> compatibility
>> layer. If it doesn't, we consider it a bug and appreciate the report
>> since we
>> won't necessarily be testing on FreeBSD ourselves.
>>
>> // end of README.linux ...
>>
>> Jim Landi
>> Rudedog
>> FPSadmin.com
>> Microsoft MVP, Games for Windows
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>
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